Refactor AudioPlayer initialization and update audio file path handling in main
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@@ -1 +0,0 @@
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# Alarm Clock IoT Application
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@@ -2,12 +2,17 @@ import subprocess
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from typing import Callable
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class AudioPlayer:
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file_path: str
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loop: bool
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current_stop_function: Callable[[], None] | None = None
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def __init__(self, file_path: str, loop: bool = False):
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self.file_path = file_path
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self.loop = loop
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self.current_stop_function: Callable[[], None] | None = None
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def play(self, file_path: str, loop: bool = False):
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def play(self):
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"""Play the specified audio file, stopping any currently playing audio."""
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self.stop() # Stop any currently playing audio
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self.current_stop_function = play_audio(file_path, loop)
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self.current_stop_function = play_audio(self.file_path, self.loop)
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def stop(self):
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"""Stop any currently playing audio."""
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if self.current_stop_function:
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@@ -2,9 +2,12 @@ from .config import SHELLY_DEVICE_ID
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from .shelly import ShellyDevice
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from .audio import AudioPlayer
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from .alarm_clock import AlarmClock
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from os import path
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shellyDevice = ShellyDevice(SHELLY_DEVICE_ID)
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audio_player = AudioPlayer('./boxing_bell_multiple.wav', loop=True)
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audioFileAbsolutePath = path.abspath('./boxing_bell_multiple.wav')
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audio_player = AudioPlayer(audioFileAbsolutePath, loop=True)
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def main():
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