Add old vrcboardimage script as vrcboardimagebasic

This commit is contained in:
2024-10-22 13:40:45 +03:00
parent 9777e0225d
commit 26de34be44
14 changed files with 1454 additions and 6 deletions

View File

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View File

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View File

@@ -191,12 +191,18 @@ namespace VRCBoard.Components
OnDisable();
EditorUtility.SetDirty(script);
}
if (renderer.sharedMaterials.Length == 0)
{
EditorGUILayout.HelpBox("Material has no material slots.", MessageType.Error);
return;
}
Material material = renderer.sharedMaterials[newMaterialIndex];
if (material == null)
{
EditorGUILayout.HelpBox("No material assigned to material slot ("+newMaterialIndex+")", MessageType.Warning);
EditorGUILayout.HelpBox("No material assigned to material slot ("+newMaterialIndex+")", MessageType.Error);
return;
}

View File

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using UdonSharp;
using UnityEngine;
using UnityEngine.Serialization;
using VRC.SDK3.Data;
namespace VRCBoard.Components
{
[UdonBehaviourSyncMode(BehaviourSyncMode.None)]
public class VRCBoardImageBasic : VRCBoardBaseComponent
{
[Header("Uploader ID (only applies to images of 'shared' or 'instance' type)")]
public string uploaderIdOverride;
[Header("Image IDs")]
public string albedoImageId;
public string emissionImageId;
public string normalImageId;
[Header("Defaults")]
public Texture2D defaultAlbedo;
[ColorUsageAttribute(true,true)] public Color albedoColor = Color.white;
public Texture2D defaultEmission;
[ColorUsageAttribute(true,true)] public Color emissionColor = Color.white;
public Texture2D defaultNormal;
public float normalIntensity = 1.0f;
private string _mainType = "";
private string _uploaderId = "";
protected override void OnRegister()
{
MaterialPropertyBlock _propertyBlock = new MaterialPropertyBlock();
Debug.Log("Registering image component");
if (defaultAlbedo)
_propertyBlock.SetTexture("_MainTexAtlas", defaultAlbedo);
if (defaultEmission)
_propertyBlock.SetTexture("_EmissionMapAtlas", defaultEmission);
if (defaultNormal)
_propertyBlock.SetTexture("_NormalMapAtlas", defaultNormal);
_propertyBlock.SetInteger("_MainTexAtlasIndex", 0);
_propertyBlock.SetInteger("_MainTexAtlasSize", 1);
_propertyBlock.SetInteger("_EmissionMapAtlasIndex", 0);
_propertyBlock.SetInteger("_EmissionMapAtlasSize", 1);
_propertyBlock.SetInteger("_NormalMapAtlasIndex", 0);
_propertyBlock.SetInteger("_NormalMapAtlasSize", 1);
_propertyBlock.SetColor("_EmissionColor", emissionColor);
_propertyBlock.SetFloat("_NormalMapScale", normalIntensity);
_propertyBlock.SetColor("_MainTexColor", albedoColor);
GetComponent<Renderer>().SetPropertyBlock(_propertyBlock);
}
private string GetUploader()
{
string uploaderId = "";
if (string.IsNullOrEmpty(uploaderIdOverride))
{
GetImageAtlasTexture(albedoImageId, null, out Texture2D albedoTexture, out int albedoAtlasPosition, out int albedoAtlasSize, out string albedoType);
if (albedoType == null)
{
Debug.LogError("Failed to get image type for albedo image");
return "";
}
_mainType = albedoType;
if (_mainType == "shared")
{
uploaderId = GetRandomUploader(albedoImageId);
}
else
{
DataDictionary ownerInfo = manager.GetSupporterDataFromPlayer(manager.instanceOwner);
if (ownerInfo == null)
{
Debug.LogWarning("Failed to get owner info, user has likely not linked their account.");
return "";
}
bool ownerSuccess = ownerInfo.TryGetValue("id", out DataToken ownerToken);
if (!ownerSuccess || ownerToken.TokenType != TokenType.String)
{
Debug.LogWarning("Failed to get owner ID from owner info.");
return "";
}
uploaderId = ownerToken.String;
}
Debug.Log("image uploader: " + uploaderId);
} else
{
uploaderId = uploaderIdOverride;
}
return uploaderId;
}
private void TryGetUploader()
{
if (!string.IsNullOrEmpty(_uploaderId)) return;
_uploaderId = GetUploader();
if (string.IsNullOrEmpty(_uploaderId))
{
Debug.LogError("Failed to get uploader ID");
return;
}
RequestImageLoad(albedoImageId, _uploaderId);
RequestImageLoad(emissionImageId, _uploaderId);
RequestImageLoad(normalImageId, _uploaderId);
}
protected override void OnInitialize()
{
TryGetUploader();
}
protected override void OnImageDataUpdate()
{
TryGetUploader();
}
protected override void OnSupporterDataUpdate()
{
TryGetUploader();
}
protected override void OnImageLoaded()
{
Debug.Log("Image loaded VRCBoardImage");
Texture2D albedoTexture;
int albedoAtlasPosition;
int albedoAtlasSize;
Texture2D emissionTexture;
int emissionAtlasPosition;
int emissionAtlasSize;
Texture2D normalTexture;
int normalAtlasPosition;
int normalAtlasSize;
bool albedoSuccess = GetImageAtlasTexture(albedoImageId, _uploaderId, out albedoTexture, out albedoAtlasPosition, out albedoAtlasSize, out string type1);
bool emissionSuccess = GetImageAtlasTexture(emissionImageId, _uploaderId, out emissionTexture, out emissionAtlasPosition, out emissionAtlasSize, out string type2);
bool normalSuccess = GetImageAtlasTexture(normalImageId, _uploaderId, out normalTexture, out normalAtlasPosition, out normalAtlasSize, out string type3);
MaterialPropertyBlock _propertyBlock = new MaterialPropertyBlock();
if (albedoSuccess && albedoTexture) {
_propertyBlock.SetTexture("_MainTexAtlas", albedoTexture);
_propertyBlock.SetInteger("_MainTexAtlasIndex", albedoAtlasPosition);
_propertyBlock.SetInteger("_MainTexAtlasSize", albedoAtlasSize);
}
else
{
return;
}
if (emissionSuccess && emissionTexture) {
_propertyBlock.SetTexture("_EmissionMapAtlas", emissionTexture);
_propertyBlock.SetInteger("_EmissionMapAtlasIndex", emissionAtlasPosition);
_propertyBlock.SetInteger("_EmissionMapAtlasSize", emissionAtlasSize);
}
if (normalSuccess && normalTexture) {
_propertyBlock.SetTexture("_NormalMapAtlas", normalTexture);
_propertyBlock.SetInteger("_NormalMapAtlasIndex", normalAtlasPosition);
_propertyBlock.SetInteger("_NormalMapAtlasSize", normalAtlasSize);
}
_propertyBlock.SetColor("_EmissionColor", emissionColor);
_propertyBlock.SetFloat("_NormalMapScale", normalIntensity);
_propertyBlock.SetColor("_MainTexColor", albedoColor);
GetComponent<Renderer>().SetPropertyBlock(_propertyBlock);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UdonSharp;
using UnityEngine;
using UnityEditor;
namespace VRCBoard
{
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class VRCBoardShaderEditor : ShaderGUI
{
// Start is called before the first frame update
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
EditorGUILayout.LabelField("Please use the VRCBoardImageBasic component to edit the material properties.");
//base.OnGUI(materialEditor, properties);
}
}
}

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@@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VRCBoardImage
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_Shader: {fileID: 4800000, guid: 8391ead9ad6feee41a7c2f7f6ccd5f81, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []

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Shader "VRCBoard/VRCBoardAtlasShader"
{
Properties
{
// _MainTex
_MainTexAtlas("Albedo", 2D) = "white" {}
[HideInInspector] _MainTexAtlasSize("Atlas Size", int) = 1
[HideInInspector] _MainTexAtlasIndex("Atlas Position", int) = 0
[HideInInspector] _MainTexColor("Color", Color) = (1,1,1,1)
// _EmissionMap
_EmissionMapAtlas("Emission", 2D) = "black" {}
[HideInInspector] _EmissionMapAtlasSize("Emission Atlas Size", int) = 1
[HideInInspector] _EmissionMapAtlasIndex("Emission Atlas Position", int) = 0
[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
// _NormalMap
_NormalMapAtlas("Normal", 2D) = "bump" {}
[HideInInspector] _NormalMapAtlasSize("Normal Atlas Size", int) = 1
[HideInInspector] _NormalMapAtlasIndex("Normal Atlas Position", int) = 0
[HideInInspector] _NormalMapScale("Normal Scale", float) = 1
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
sampler2D _MainTexAtlas;
sampler2D _EmissionMapAtlas;
sampler2D _NormalMapAtlas;
uint _MainTexAtlasSize;
uint _MainTexAtlasIndex;
float4 _MainTexColor;
uint _EmissionMapAtlasSize;
uint _EmissionMapAtlasIndex;
float4 _EmissionColor;
uint _NormalMapAtlasSize;
uint _NormalMapAtlasIndex;
float _NormalMapScale;
struct Input
{
float2 uv_MainTexAtlas;
float2 uv_EmissionMapAtlas;
float2 uv_NormalMapAtlas;
};
// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
// #pragma instancing_options assumeuniformscaling
UNITY_INSTANCING_BUFFER_START(Props)
UNITY_INSTANCING_BUFFER_END(Props)
void surf (Input IN, inout SurfaceOutputStandard o)
{
_MainTexAtlasIndex = _MainTexAtlasIndex+_MainTexAtlasSize;
_EmissionMapAtlasIndex = _EmissionMapAtlasIndex+_EmissionMapAtlasSize;
_NormalMapAtlasIndex = _NormalMapAtlasIndex+_NormalMapAtlasSize;
float2 MainTexAtlasUV = float2(
(float(_MainTexAtlasIndex % _MainTexAtlasSize) + IN.uv_MainTexAtlas.x) / _MainTexAtlasSize,
1.0 - (float(_MainTexAtlasIndex / _MainTexAtlasSize) - IN.uv_MainTexAtlas.y) / _MainTexAtlasSize
);
float2 EmissionMapAtlasUV = float2(
(float(_EmissionMapAtlasIndex % _EmissionMapAtlasSize) + IN.uv_EmissionMapAtlas.x) / _EmissionMapAtlasSize,
1.0 - (float(_EmissionMapAtlasIndex / _EmissionMapAtlasSize) - IN.uv_EmissionMapAtlas.y) / _EmissionMapAtlasSize
);
float2 NormalMapAtlasUV = float2(
(float(_NormalMapAtlasIndex % _NormalMapAtlasSize) + IN.uv_NormalMapAtlas.x) / _NormalMapAtlasSize,
1.0 - (float(_NormalMapAtlasIndex / _NormalMapAtlasSize) - IN.uv_NormalMapAtlas.y) / _NormalMapAtlasSize
);
fixed4 c = tex2D (_MainTexAtlas, MainTexAtlasUV);
fixed4 e = tex2D (_EmissionMapAtlas, EmissionMapAtlasUV);
fixed4 n = tex2D (_NormalMapAtlas, NormalMapAtlasUV);
o.Albedo = c.rgb * _MainTexColor.rgb;
o.Emission = e.rgb * _EmissionColor.rgb;
o.Normal = UnpackNormal(n);
}
ENDCG
}
FallBack "Diffuse"
CustomEditor "VRCBoard.VRCBoardShaderEditor"
}

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