Files
BoneSync/Facepunch.Steamworks/Networking/ISocketManager.cs
2025-02-25 12:58:41 +02:00

28 lines
845 B
C#

using System;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
public interface ISocketManager
{
/// <summary>
/// Must call Accept or Close on the connection within a second or so
/// </summary>
void OnConnecting( Connection connection, ConnectionInfo info );
/// <summary>
/// Called when the connection is fully connected and can start being communicated with
/// </summary>
void OnConnected( Connection connection, ConnectionInfo info );
/// <summary>
/// Called when the connection leaves
/// </summary>
void OnDisconnected( Connection connection, ConnectionInfo info );
/// <summary>
/// Received a message from a connection
/// </summary>
void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel );
}
}