using System;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
public interface ISocketManager
{
///
/// Must call Accept or Close on the connection within a second or so
///
void OnConnecting( Connection connection, ConnectionInfo info );
///
/// Called when the connection is fully connected and can start being communicated with
///
void OnConnected( Connection connection, ConnectionInfo info );
///
/// Called when the connection leaves
///
void OnDisconnected( Connection connection, ConnectionInfo info );
///
/// Received a message from a connection
///
void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel );
}
}