Restructuring of the files
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241
Facepunch.Steamworks/Structs/InventoryDef.cs
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241
Facepunch.Steamworks/Structs/InventoryDef.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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public class InventoryDef : IEquatable<InventoryDef>
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{
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internal InventoryDefId _id;
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internal Dictionary<string, string> _properties;
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public InventoryDef( InventoryDefId defId )
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{
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_id = defId;
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}
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public int Id => _id.Value;
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/// <summary>
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/// Shortcut to call GetProperty( "name" )
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/// </summary>
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public string Name => GetProperty( "name" );
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/// <summary>
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/// Shortcut to call GetProperty( "description" )
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/// </summary>
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public string Description => GetProperty( "description" );
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/// <summary>
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/// Shortcut to call GetProperty( "icon_url" )
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/// </summary>
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public string IconUrl => GetProperty( "icon_url" );
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/// <summary>
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/// Shortcut to call GetProperty( "icon_url_large" )
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/// </summary>
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public string IconUrlLarge => GetProperty( "icon_url_large" );
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/// <summary>
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/// Shortcut to call GetProperty( "price_category" )
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/// </summary>
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public string PriceCategory => GetProperty( "price_category" );
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/// <summary>
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/// Shortcut to call GetProperty( "type" )
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/// </summary>
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public string Type => GetProperty( "type" );
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/// <summary>
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/// Returns true if this is an item that generates an item, rather
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/// than something that is actual an item
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/// </summary>
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public bool IsGenerator => Type == "generator";
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/// <summary>
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/// Shortcut to call GetProperty( "exchange" )
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/// </summary>
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public string ExchangeSchema => GetProperty( "exchange" );
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/// <summary>
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/// Get a list of exchanges that are available to make this item
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/// </summary>
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public InventoryRecipe[] GetRecipes()
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{
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if ( string.IsNullOrEmpty( ExchangeSchema ) ) return null;
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var parts = ExchangeSchema.Split( new[] { ';' }, StringSplitOptions.RemoveEmptyEntries );
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return parts.Select( x => InventoryRecipe.FromString( x, this ) ).ToArray();
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}
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/// <summary>
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/// Shortcut to call GetBoolProperty( "marketable" )
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/// </summary>
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public bool Marketable => GetBoolProperty( "marketable" );
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/// <summary>
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/// Shortcut to call GetBoolProperty( "tradable" )
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/// </summary>
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public bool Tradable => GetBoolProperty( "tradable" );
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/// <summary>
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/// Gets the property timestamp
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/// </summary>
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public DateTime Created => GetProperty<DateTime>( "timestamp" );
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/// <summary>
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/// Gets the property modified
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/// </summary>
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public DateTime Modified => GetProperty<DateTime>( "modified" );
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/// <summary>
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/// Get a specific property by name
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/// </summary>
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public string GetProperty( string name )
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{
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if ( _properties!= null && _properties.TryGetValue( name, out string val ) )
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return val;
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uint _ = (uint)Helpers.MemoryBufferSize;
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if ( !SteamInventory.Internal.GetItemDefinitionProperty( Id, name, out var vl, ref _ ) )
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return null;
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if (name == null) //return keys string
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return vl;
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if ( _properties == null )
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_properties = new Dictionary<string, string>();
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_properties[name] = vl;
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return vl;
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}
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/// <summary>
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/// Read a raw property from the definition schema
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/// </summary>
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public bool GetBoolProperty( string name )
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{
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string val = GetProperty( name );
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if ( val.Length == 0 ) return false;
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if ( val[0] == '0' || val[0] == 'F' || val[0] == 'f' ) return false;
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return true;
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}
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/// <summary>
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/// Read a raw property from the definition schema
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/// </summary>
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public T GetProperty<T>( string name )
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{
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string val = GetProperty( name );
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if ( string.IsNullOrEmpty( val ) )
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return default;
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try
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{
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return (T)Convert.ChangeType( val, typeof( T ) );
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}
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catch ( System.Exception )
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{
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return default;
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}
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}
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/// <summary>
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/// Gets a list of all properties on this item
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/// </summary>
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public IEnumerable<KeyValuePair<string, string>> Properties
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{
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get
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{
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var list = GetProperty( null );
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var keys = list.Split( ',' );
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foreach ( var key in keys )
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{
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yield return new KeyValuePair<string, string>( key, GetProperty( key ) );
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}
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}
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}
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/// <summary>
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/// Returns the price of this item in the local currency (SteamInventory.Currency)
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/// </summary>
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public int LocalPrice
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{
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get
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{
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ulong curprice = 0;
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ulong baseprice = 0;
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if ( !SteamInventory.Internal.GetItemPrice( Id, ref curprice, ref baseprice ) )
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return 0;
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return (int) curprice;
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}
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}
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public string LocalPriceFormatted => Utility.FormatPrice( SteamInventory.Currency, LocalPrice / 100.0 );
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/// <summary>
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/// If the price has been discounted, LocalPrice will differ from LocalBasePrice
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/// (assumed, this isn't documented)
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/// </summary>
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public int LocalBasePrice
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{
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get
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{
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ulong curprice = 0;
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ulong baseprice = 0;
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if ( !SteamInventory.Internal.GetItemPrice( Id, ref curprice, ref baseprice ) )
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return 0;
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return (int)baseprice;
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}
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}
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public string LocalBasePriceFormatted => Utility.FormatPrice( SteamInventory.Currency, LocalPrice / 100.0 );
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InventoryRecipe[] _recContaining;
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/// <summary>
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/// Return a list of recepies that contain this item
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/// </summary>
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public InventoryRecipe[] GetRecipesContainingThis()
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{
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if ( _recContaining != null ) return _recContaining;
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var allRec = SteamInventory.Definitions
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.Select( x => x.GetRecipes() )
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.Where( x => x != null )
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.SelectMany( x => x );
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_recContaining = allRec.Where( x => x.ContainsIngredient( this ) ).ToArray();
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return _recContaining;
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}
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public static bool operator ==( InventoryDef a, InventoryDef b )
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{
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if ( Object.ReferenceEquals( a, null ) )
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return Object.ReferenceEquals( b, null );
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return a.Equals( b );
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}
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public static bool operator !=( InventoryDef a, InventoryDef b ) => !(a == b);
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public override bool Equals( object p ) => this.Equals( (InventoryDef)p );
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public override int GetHashCode() => Id.GetHashCode();
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public bool Equals( InventoryDef p )
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{
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if ( p == null ) return false;
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return p.Id == Id;
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}
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}
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}
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