Files
BoneSync/Facepunch.Steamworks/Structs/InventoryDef.cs
2025-02-25 12:58:41 +02:00

242 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
public class InventoryDef : IEquatable<InventoryDef>
{
internal InventoryDefId _id;
internal Dictionary<string, string> _properties;
public InventoryDef( InventoryDefId defId )
{
_id = defId;
}
public int Id => _id.Value;
/// <summary>
/// Shortcut to call GetProperty( "name" )
/// </summary>
public string Name => GetProperty( "name" );
/// <summary>
/// Shortcut to call GetProperty( "description" )
/// </summary>
public string Description => GetProperty( "description" );
/// <summary>
/// Shortcut to call GetProperty( "icon_url" )
/// </summary>
public string IconUrl => GetProperty( "icon_url" );
/// <summary>
/// Shortcut to call GetProperty( "icon_url_large" )
/// </summary>
public string IconUrlLarge => GetProperty( "icon_url_large" );
/// <summary>
/// Shortcut to call GetProperty( "price_category" )
/// </summary>
public string PriceCategory => GetProperty( "price_category" );
/// <summary>
/// Shortcut to call GetProperty( "type" )
/// </summary>
public string Type => GetProperty( "type" );
/// <summary>
/// Returns true if this is an item that generates an item, rather
/// than something that is actual an item
/// </summary>
public bool IsGenerator => Type == "generator";
/// <summary>
/// Shortcut to call GetProperty( "exchange" )
/// </summary>
public string ExchangeSchema => GetProperty( "exchange" );
/// <summary>
/// Get a list of exchanges that are available to make this item
/// </summary>
public InventoryRecipe[] GetRecipes()
{
if ( string.IsNullOrEmpty( ExchangeSchema ) ) return null;
var parts = ExchangeSchema.Split( new[] { ';' }, StringSplitOptions.RemoveEmptyEntries );
return parts.Select( x => InventoryRecipe.FromString( x, this ) ).ToArray();
}
/// <summary>
/// Shortcut to call GetBoolProperty( "marketable" )
/// </summary>
public bool Marketable => GetBoolProperty( "marketable" );
/// <summary>
/// Shortcut to call GetBoolProperty( "tradable" )
/// </summary>
public bool Tradable => GetBoolProperty( "tradable" );
/// <summary>
/// Gets the property timestamp
/// </summary>
public DateTime Created => GetProperty<DateTime>( "timestamp" );
/// <summary>
/// Gets the property modified
/// </summary>
public DateTime Modified => GetProperty<DateTime>( "modified" );
/// <summary>
/// Get a specific property by name
/// </summary>
public string GetProperty( string name )
{
if ( _properties!= null && _properties.TryGetValue( name, out string val ) )
return val;
uint _ = (uint)Helpers.MemoryBufferSize;
if ( !SteamInventory.Internal.GetItemDefinitionProperty( Id, name, out var vl, ref _ ) )
return null;
if (name == null) //return keys string
return vl;
if ( _properties == null )
_properties = new Dictionary<string, string>();
_properties[name] = vl;
return vl;
}
/// <summary>
/// Read a raw property from the definition schema
/// </summary>
public bool GetBoolProperty( string name )
{
string val = GetProperty( name );
if ( val.Length == 0 ) return false;
if ( val[0] == '0' || val[0] == 'F' || val[0] == 'f' ) return false;
return true;
}
/// <summary>
/// Read a raw property from the definition schema
/// </summary>
public T GetProperty<T>( string name )
{
string val = GetProperty( name );
if ( string.IsNullOrEmpty( val ) )
return default;
try
{
return (T)Convert.ChangeType( val, typeof( T ) );
}
catch ( System.Exception )
{
return default;
}
}
/// <summary>
/// Gets a list of all properties on this item
/// </summary>
public IEnumerable<KeyValuePair<string, string>> Properties
{
get
{
var list = GetProperty( null );
var keys = list.Split( ',' );
foreach ( var key in keys )
{
yield return new KeyValuePair<string, string>( key, GetProperty( key ) );
}
}
}
/// <summary>
/// Returns the price of this item in the local currency (SteamInventory.Currency)
/// </summary>
public int LocalPrice
{
get
{
ulong curprice = 0;
ulong baseprice = 0;
if ( !SteamInventory.Internal.GetItemPrice( Id, ref curprice, ref baseprice ) )
return 0;
return (int) curprice;
}
}
public string LocalPriceFormatted => Utility.FormatPrice( SteamInventory.Currency, LocalPrice / 100.0 );
/// <summary>
/// If the price has been discounted, LocalPrice will differ from LocalBasePrice
/// (assumed, this isn't documented)
/// </summary>
public int LocalBasePrice
{
get
{
ulong curprice = 0;
ulong baseprice = 0;
if ( !SteamInventory.Internal.GetItemPrice( Id, ref curprice, ref baseprice ) )
return 0;
return (int)baseprice;
}
}
public string LocalBasePriceFormatted => Utility.FormatPrice( SteamInventory.Currency, LocalPrice / 100.0 );
InventoryRecipe[] _recContaining;
/// <summary>
/// Return a list of recepies that contain this item
/// </summary>
public InventoryRecipe[] GetRecipesContainingThis()
{
if ( _recContaining != null ) return _recContaining;
var allRec = SteamInventory.Definitions
.Select( x => x.GetRecipes() )
.Where( x => x != null )
.SelectMany( x => x );
_recContaining = allRec.Where( x => x.ContainsIngredient( this ) ).ToArray();
return _recContaining;
}
public static bool operator ==( InventoryDef a, InventoryDef b )
{
if ( Object.ReferenceEquals( a, null ) )
return Object.ReferenceEquals( b, null );
return a.Equals( b );
}
public static bool operator !=( InventoryDef a, InventoryDef b ) => !(a == b);
public override bool Equals( object p ) => this.Equals( (InventoryDef)p );
public override int GetHashCode() => Id.GetHashCode();
public bool Equals( InventoryDef p )
{
if ( p == null ) return false;
return p.Id == Id;
}
}
}