playerscript changes
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@@ -52,13 +52,10 @@ namespace BoneSync.Data
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{
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SyncLogger.Warning("Failed to get physicsRig player scripts!");
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}
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GetHandPoses();
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}
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public static void GetHandPoses()
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{
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GetPlayerScripts();
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// Checks if we already got the hand poses to prevent crashes
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if (playerHandPoses == null)
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CharacterAnimationManager.FetchHandPoseList(out playerHandPoses); // Lets hope this is constant!
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