diff --git a/BoneSync/Data/PlayerScripts.cs b/BoneSync/Data/PlayerScripts.cs index bbf81e3..7bba0d1 100644 --- a/BoneSync/Data/PlayerScripts.cs +++ b/BoneSync/Data/PlayerScripts.cs @@ -52,13 +52,10 @@ namespace BoneSync.Data { SyncLogger.Warning("Failed to get physicsRig player scripts!"); } - - GetHandPoses(); } public static void GetHandPoses() { - GetPlayerScripts(); // Checks if we already got the hand poses to prevent crashes if (playerHandPoses == null) CharacterAnimationManager.FetchHandPoseList(out playerHandPoses); // Lets hope this is constant!