using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; namespace VRCBoard.Components { public class VRCBoardSupporterBoardTMP : VRCBoardSupporterBoardBase { public TMPro.TextMeshPro[] text; public TMPro.TextMeshProUGUI[] textUGUI; protected override void UpdateSupporterBoard(string supporterList) { Debug.Log("Updating supporter board"); for (int i = 0; i < text.Length; i++) { text[i].text = supporterList; } for (int i = 0; i < textUGUI.Length; i++) { textUGUI[i].text = supporterList; } } } }