using System.Collections; using System.Collections.Generic; using UdonSharp; using UnityEngine; using UnityEditor; namespace VRCBoard { [UdonBehaviourSyncMode(BehaviourSyncMode.Manual)] public class VRCBoardShaderEditor : ShaderGUI { // Start is called before the first frame update public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) { EditorGUILayout.LabelField("Please use the VRCBoardImageBasic component to edit the material properties."); //base.OnGUI(materialEditor, properties); } } }