mirror of
https://git.aaro.dev/VRCBoard/vrcboard-udon.git
synced 2026-03-17 02:49:46 +00:00
Refactor VRCBoardImage component and remove unused shader/editor files
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@@ -168,6 +168,7 @@ namespace VRCBoard.Components
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Array.Resize(ref script.imageIds, newSize);
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Array.Resize(ref script.texturePropertyMappings, newSize);
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Array.Resize(ref script.defaultTextures, newSize);
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EditorUtility.SetDirty(script);
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}
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MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
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for (int i = 0; i < script.imageIds.Length; i++)
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@@ -194,12 +195,25 @@ namespace VRCBoard.Components
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defaultImage = EditorGUILayout.ObjectField(defaultImage, typeof(Texture2D), false) as Texture2D;
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EditorGUILayout.EndHorizontal();
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if (defaultImage != null) propertyBlock.SetTexture(propertyName, defaultImage);
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script.defaultTextures[i] = defaultImage;
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}
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if (script.defaultTextures[i] != defaultImage)
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{
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script.defaultTextures[i] = defaultImage;
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EditorUtility.SetDirty(script);
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}
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if (script.imageIds[i] != imageId)
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{
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script.imageIds[i] = imageId;
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if (selectedIndex >= 0 && selectedIndex < materialPropertyNames.Length) script.texturePropertyMappings[i] = materialPropertyNames[selectedIndex];
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EditorUtility.SetDirty(script);
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}
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if (selectedIndex >= 0 && selectedIndex < materialPropertyNames.Length && script.texturePropertyMappings[i] != materialPropertyNames[selectedIndex])
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{
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script.texturePropertyMappings[i] = materialPropertyNames[selectedIndex];
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EditorUtility.SetDirty(script);
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}
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GUILayout.EndVertical();
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: beb1ece4e81f7d54481022aa41ad1214
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UdonSharp;
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using UnityEngine;
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using UnityEditor;
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namespace VRCBoard
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{
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class VRCBoardShaderEditor : ShaderGUI
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{
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// Start is called before the first frame update
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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EditorGUILayout.LabelField("Please use the VRCBoardImage component to edit the material properties.");
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//base.OnGUI(materialEditor, properties);
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 54050364012eda64b93ac4539faa4a15
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,98 +0,0 @@
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Shader "VRCBoard/VRCBoardAtlasShader"
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{
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Properties
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{
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// _MainTex
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_MainTexAtlas("Albedo", 2D) = "white" {}
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[HideInInspector] _MainTexAtlasSize("Atlas Size", int) = 1
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[HideInInspector] _MainTexAtlasIndex("Atlas Position", int) = 0
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[HideInInspector] _MainTexColor("Color", Color) = (1,1,1,1)
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// _EmissionMap
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_EmissionMapAtlas("Emission", 2D) = "black" {}
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[HideInInspector] _EmissionMapAtlasSize("Emission Atlas Size", int) = 1
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[HideInInspector] _EmissionMapAtlasIndex("Emission Atlas Position", int) = 0
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[HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1)
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// _NormalMap
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_NormalMapAtlas("Normal", 2D) = "bump" {}
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[HideInInspector] _NormalMapAtlasSize("Normal Atlas Size", int) = 1
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[HideInInspector] _NormalMapAtlasIndex("Normal Atlas Position", int) = 0
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[HideInInspector] _NormalMapScale("Normal Scale", float) = 1
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard fullforwardshadows
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#pragma target 3.0
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sampler2D _MainTexAtlas;
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sampler2D _EmissionMapAtlas;
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sampler2D _NormalMapAtlas;
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uint _MainTexAtlasSize;
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uint _MainTexAtlasIndex;
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float4 _MainTexColor;
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uint _EmissionMapAtlasSize;
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uint _EmissionMapAtlasIndex;
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float4 _EmissionColor;
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uint _NormalMapAtlasSize;
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uint _NormalMapAtlasIndex;
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float _NormalMapScale;
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struct Input
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{
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float2 uv_MainTexAtlas;
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float2 uv_EmissionMapAtlas;
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float2 uv_NormalMapAtlas;
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};
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// Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader.
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// See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing.
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// #pragma instancing_options assumeuniformscaling
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UNITY_INSTANCING_BUFFER_START(Props)
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UNITY_INSTANCING_BUFFER_END(Props)
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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_MainTexAtlasIndex = _MainTexAtlasIndex+_MainTexAtlasSize;
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_EmissionMapAtlasIndex = _EmissionMapAtlasIndex+_EmissionMapAtlasSize;
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_NormalMapAtlasIndex = _NormalMapAtlasIndex+_NormalMapAtlasSize;
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float2 MainTexAtlasUV = float2(
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(float(_MainTexAtlasIndex % _MainTexAtlasSize) + IN.uv_MainTexAtlas.x) / _MainTexAtlasSize,
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1.0 - (float(_MainTexAtlasIndex / _MainTexAtlasSize) - IN.uv_MainTexAtlas.y) / _MainTexAtlasSize
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);
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float2 EmissionMapAtlasUV = float2(
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(float(_EmissionMapAtlasIndex % _EmissionMapAtlasSize) + IN.uv_EmissionMapAtlas.x) / _EmissionMapAtlasSize,
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1.0 - (float(_EmissionMapAtlasIndex / _EmissionMapAtlasSize) - IN.uv_EmissionMapAtlas.y) / _EmissionMapAtlasSize
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);
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float2 NormalMapAtlasUV = float2(
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(float(_NormalMapAtlasIndex % _NormalMapAtlasSize) + IN.uv_NormalMapAtlas.x) / _NormalMapAtlasSize,
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1.0 - (float(_NormalMapAtlasIndex / _NormalMapAtlasSize) - IN.uv_NormalMapAtlas.y) / _NormalMapAtlasSize
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);
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fixed4 c = tex2D (_MainTexAtlas, MainTexAtlasUV);
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fixed4 e = tex2D (_EmissionMapAtlas, EmissionMapAtlasUV);
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fixed4 n = tex2D (_NormalMapAtlas, NormalMapAtlasUV);
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o.Albedo = c.rgb * _MainTexColor.rgb;
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o.Emission = e.rgb * _EmissionColor.rgb;
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o.Normal = UnpackNormal(n);
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}
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ENDCG
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}
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FallBack "Diffuse"
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CustomEditor "VRCBoard.VRCBoardShaderEditor"
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}
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@@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 8391ead9ad6feee41a7c2f7f6ccd5f81
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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