Refactor VRCBoardImage component and remove unused shader/editor files

This commit is contained in:
2024-10-15 17:34:54 +03:00
parent e25230326b
commit f93aedbc88
6 changed files with 17 additions and 149 deletions

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@@ -1,20 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UdonSharp;
using UnityEngine;
using UnityEditor;
namespace VRCBoard
{
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class VRCBoardShaderEditor : ShaderGUI
{
// Start is called before the first frame update
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
{
EditorGUILayout.LabelField("Please use the VRCBoardImage component to edit the material properties.");
//base.OnGUI(materialEditor, properties);
}
}
}

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@@ -1,11 +0,0 @@
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