Files
BoneSync/Facepunch.Steamworks/Generated/Interfaces/ISteamNetworkingCustomSignalingRecvContext.cs
2025-02-25 12:58:41 +02:00

41 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
internal class ISteamNetworkingCustomSignalingRecvContext : SteamInterface
{
internal ISteamNetworkingCustomSignalingRecvContext( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingCustomSignalingRecvContext_OnConnectRequest", CallingConvention = Platform.CC)]
private static extern IntPtr _OnConnectRequest( IntPtr self, Connection hConn, ref NetIdentity identityPeer );
#endregion
internal IntPtr OnConnectRequest( Connection hConn, ref NetIdentity identityPeer )
{
var returnValue = _OnConnectRequest( Self, hConn, ref identityPeer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingCustomSignalingRecvContext_SendRejectionSignal", CallingConvention = Platform.CC)]
private static extern void _SendRejectionSignal( IntPtr self, ref NetIdentity identityPeer, IntPtr pMsg, int cbMsg );
#endregion
internal void SendRejectionSignal( ref NetIdentity identityPeer, IntPtr pMsg, int cbMsg )
{
_SendRejectionSignal( Self, ref identityPeer, pMsg, cbMsg );
}
}
}