41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal static class SteamGameServer
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{
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internal static class Native
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_RunCallbacks();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamGameServer_Shutdown();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
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public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
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}
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static internal void RunCallbacks()
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{
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Native.SteamGameServer_RunCallbacks();
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}
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static internal void Shutdown()
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{
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Native.SteamGameServer_Shutdown();
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}
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static internal HSteamPipe GetHSteamPipe()
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{
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return Native.SteamGameServer_GetHSteamPipe();
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}
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}
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}
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