39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Facepunch.Steamworks.Data
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{
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/// <summary>
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/// Represents a RemotePlaySession from the SteamRemotePlay interface
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/// </summary>
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public struct RemotePlaySession
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{
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public uint Id { get; set; }
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public override string ToString() => Id.ToString();
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public static implicit operator RemotePlaySession( uint value ) => new RemotePlaySession() { Id = value };
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public static implicit operator uint( RemotePlaySession value ) => value.Id;
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/// <summary>
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/// Returns true if this session was valid when created. This will stay true even
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/// after disconnection - so be sure to watch SteamRemotePlay.OnSessionDisconnected
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/// </summary>
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public bool IsValid => Id > 0;
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/// <summary>
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/// Get the SteamID of the connected user
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/// </summary>
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public SteamId SteamId => SteamRemotePlay.Internal.GetSessionSteamID( Id );
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/// <summary>
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/// Get the name of the session client device
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/// </summary>
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public string ClientName => SteamRemotePlay.Internal.GetSessionClientName( Id );
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/// <summary>
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/// Get the name of the session client device
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/// </summary>
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public SteamDeviceFormFactor FormFactor => SteamRemotePlay.Internal.GetSessionClientFormFactor( Id );
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}
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}
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