Files
BoneSync/Facepunch.Steamworks/Networking/NetIdentity.cs
2025-02-25 12:58:41 +02:00

126 lines
2.5 KiB
C#

using System.Runtime.InteropServices;
namespace Facepunch.Steamworks.Data
{
[StructLayout( LayoutKind.Explicit, Size = 136, Pack = 1 )]
public partial struct NetIdentity
{
[FieldOffset( 0 )]
internal IdentityType type;
[FieldOffset( 4 )]
internal int size;
[FieldOffset( 8 )]
internal ulong steamid;
[FieldOffset( 8 )]
internal NetAddress netaddress;
/// <summary>
/// Return a NetIdentity that represents LocalHost
/// </summary>
public static NetIdentity LocalHost
{
get
{
NetIdentity id = default;
InternalSetLocalHost( ref id );
return id;
}
}
public bool IsSteamId => type == IdentityType.SteamID;
public bool IsIpAddress => type == IdentityType.IPAddress;
/// <summary>
/// Return true if this identity is localhost
/// </summary>
public bool IsLocalHost
{
get
{
NetIdentity id = default;
return InternalIsLocalHost( ref id );
}
}
/// <summary>
/// Convert to a SteamId
/// </summary>
/// <param name="value"></param>
public static implicit operator NetIdentity( SteamId value )
{
NetIdentity id = default;
InternalSetSteamID( ref id, value );
return id;
}
/// <summary>
/// Set the specified Address
/// </summary>
public static implicit operator NetIdentity( NetAddress address )
{
NetIdentity id = default;
InternalSetIPAddr( ref id, ref address );
return id;
}
/// <summary>
/// Automatically convert to a SteamId
/// </summary>
/// <param name="value"></param>
public static implicit operator SteamId( NetIdentity value )
{
return value.SteamId;
}
/// <summary>
/// Returns NULL if we're not a SteamId
/// </summary>
public SteamId SteamId
{
get
{
if ( type != IdentityType.SteamID ) return default;
var id = this;
return InternalGetSteamID( ref id );
}
}
/// <summary>
/// Returns NULL if we're not a NetAddress
/// </summary>
public NetAddress Address
{
get
{
if ( type != IdentityType.IPAddress ) return default;
var id = this;
var addrptr = InternalGetIPAddr( ref id );
return addrptr.ToType<NetAddress>();
}
}
/// <summary>
/// We override tostring to provide a sensible representation
/// </summary>
public override string ToString()
{
var id = this;
SteamNetworkingUtils.Internal.SteamNetworkingIdentity_ToString( ref id, out var str );
return str;
}
internal enum IdentityType
{
Invalid = 0,
IPAddress = 1,
GenericString = 2,
GenericBytes = 3,
SteamID = 16
}
}
}