41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamNetworkingCustomSignalingRecvContext : SteamInterface
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{
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internal ISteamNetworkingCustomSignalingRecvContext( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingCustomSignalingRecvContext_OnConnectRequest", CallingConvention = Platform.CC)]
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private static extern IntPtr _OnConnectRequest( IntPtr self, Connection hConn, ref NetIdentity identityPeer );
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#endregion
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internal IntPtr OnConnectRequest( Connection hConn, ref NetIdentity identityPeer )
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{
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var returnValue = _OnConnectRequest( Self, hConn, ref identityPeer );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingCustomSignalingRecvContext_SendRejectionSignal", CallingConvention = Platform.CC)]
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private static extern void _SendRejectionSignal( IntPtr self, ref NetIdentity identityPeer, IntPtr pMsg, int cbMsg );
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#endregion
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internal void SendRejectionSignal( ref NetIdentity identityPeer, IntPtr pMsg, int cbMsg )
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{
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_SendRejectionSignal( Self, ref identityPeer, pMsg, cbMsg );
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}
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}
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}
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