162 lines
5.3 KiB
C#
162 lines
5.3 KiB
C#
using BoneSync.Sync.Components;
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using StressLevelZero.Interaction;
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using StressLevelZero.Pool;
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using StressLevelZero.Props.Weapons;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnhollowerBaseLib;
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using UnityEngine;
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namespace BoneSync.Sync
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{
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public static class ObjectSyncCache
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{
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private static Dictionary<string, Syncable> _pathToSyncable = new Dictionary<string, Syncable>();
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private static Dictionary<ushort, Syncable> _idToSyncable = new Dictionary<ushort, Syncable>();
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private static Dictionary<int, Syncable> _componentToSyncable = new Dictionary<int, Syncable>();
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private static Dictionary<Syncable, Component[]> _syncableToComponent = new Dictionary<Syncable, Component[]>();
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public static Dictionary<ushort, Syncable> CallbackIdToSyncable = new Dictionary<ushort, Syncable>();
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private static string GetComponentNamespace(Component component)
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{
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return component.GetType().Namespace;
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}
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private static bool IsCachableComponent(Component component)
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{
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if (component is MonoBehaviour) return true;
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return false;
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//string ns = GetComponentNamespace(component);
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//return ns.StartsWith("StressLevelZero") || ns.StartsWith("BoneSync");
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}
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private static Component[] GetComponentsToCache(Syncable syncable)
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{
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Component[] components = syncable.GetComponentsInChildren<Component>(true);
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List<Component> slzComponents = new List<Component>();
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for (int i = 0; i < components.Length; i++)
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{
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if (IsCachableComponent(components[i]))
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{
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slzComponents.Add(components[i]);
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}
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}
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return slzComponents.ToArray();
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}
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private static void _AddSyncableComponents(Syncable syncable)
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{
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Component[] components = GetComponentsToCache(syncable);
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_syncableToComponent[syncable] = components;
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foreach (Component component in components)
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{
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_componentToSyncable[component.GetHashCode()] = syncable;
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}
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}
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private static void _RemoveSyncableComponents(Syncable syncable)
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{
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if (_syncableToComponent.ContainsKey(syncable))
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{
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Component[] components = _syncableToComponent[syncable];
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foreach (Component component in components)
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{
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_componentToSyncable.Remove(component.GetHashCode());
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}
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_syncableToComponent.Remove(syncable);
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}
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}
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private static void _AddSyncableKeys(Syncable syncable)
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{
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string path = syncable.GetSyncableWorldPath();
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if (path != null && path != "")
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{
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_pathToSyncable[path] = syncable;
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}
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if (syncable.GetSyncId() != 0)
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{
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_idToSyncable[syncable.GetSyncId()] = syncable;
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}
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}
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private static void _RemoveSyncableKeys(Syncable syncable)
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{
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string path = syncable.GetSyncableWorldPath();
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if (path != null && path != "")
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{
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_pathToSyncable.Remove(path);
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}
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if (syncable.GetSyncId() != 0)
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{
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_idToSyncable.Remove(syncable.GetSyncId());
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}
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}
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public static void AddSyncable(Syncable syncable)
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{
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_AddSyncableKeys(syncable);
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_AddSyncableComponents(syncable);
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}
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public static void RemoveSyncable(Syncable syncable)
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{
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_RemoveSyncableKeys(syncable);
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_RemoveSyncableComponents(syncable);
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}
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public static void UpdateSyncId(Syncable syncable)
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{
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// remove other enties where value is the same
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ushort id = syncable.GetSyncId();
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if (_idToSyncable.ContainsKey(id))
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{
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_idToSyncable.Remove(id);
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}
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_idToSyncable[id] = syncable;
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}
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public static Syncable GetSyncable(string path)
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{
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if (_pathToSyncable.ContainsKey(path))
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{
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return _pathToSyncable[path];
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}
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Transform transform = TransformExtensions.TransformFromPath(path);
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if (transform)
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{
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return transform.GetComponent<Syncable>();
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}
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return null;
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}
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public static Syncable GetSyncable(ushort id)
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{
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if (_idToSyncable.ContainsKey(id))
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{
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return _idToSyncable[id];
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}
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return null;
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}
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public static Syncable GetSyncable(Component component)
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{
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if (_componentToSyncable.ContainsKey(component.GetHashCode()))
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{
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return _componentToSyncable[component.GetHashCode()];
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}
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return null;
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}
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public static void DISCARD_ALL_SYNCABLES()
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{
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foreach (Syncable syncable in Syncable.syncablesCache.Values)
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{
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syncable.DiscardSyncableImmediate(true, false);
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}
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}
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}
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}
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