Files
BoneSync/Facepunch.Steamworks/Structs/UgcResultPage.cs
2025-02-25 12:58:41 +02:00

77 lines
2.2 KiB
C#

using System.Collections.Generic;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks.Ugc
{
public struct ResultPage : System.IDisposable
{
internal UGCQueryHandle_t Handle;
public int ResultCount;
public int TotalCount;
public bool CachedData;
public IEnumerable<Item> Entries
{
get
{
var details = default( SteamUGCDetails_t );
for ( uint i=0; i< ResultCount; i++ )
{
if ( SteamUGC.Internal.GetQueryUGCResult( Handle, i, ref details ) )
{
var item = Item.From( details );
item.NumSubscriptions = GetStat( i, ItemStatistic.NumSubscriptions );
item.NumFavorites = GetStat( i, ItemStatistic.NumFavorites );
item.NumFollowers = GetStat( i, ItemStatistic.NumFollowers );
item.NumUniqueSubscriptions = GetStat( i, ItemStatistic.NumUniqueSubscriptions );
item.NumUniqueFavorites = GetStat( i, ItemStatistic.NumUniqueFavorites );
item.NumUniqueFollowers = GetStat( i, ItemStatistic.NumUniqueFollowers );
item.NumUniqueWebsiteViews = GetStat( i, ItemStatistic.NumUniqueWebsiteViews );
item.ReportScore = GetStat( i, ItemStatistic.ReportScore );
item.NumSecondsPlayed = GetStat( i, ItemStatistic.NumSecondsPlayed );
item.NumPlaytimeSessions = GetStat( i, ItemStatistic.NumPlaytimeSessions );
item.NumComments = GetStat( i, ItemStatistic.NumComments );
item.NumSecondsPlayedDuringTimePeriod = GetStat( i, ItemStatistic.NumSecondsPlayedDuringTimePeriod );
item.NumPlaytimeSessionsDuringTimePeriod = GetStat( i, ItemStatistic.NumPlaytimeSessionsDuringTimePeriod );
if ( SteamUGC.Internal.GetQueryUGCPreviewURL( Handle, i, out string preview ) )
{
item.PreviewImageUrl = preview;
}
// TODO GetQueryUGCAdditionalPreview
// TODO GetQueryUGCChildren
// TODO GetQueryUGCKeyValueTag
// TODO GetQueryUGCMetadata
yield return item;
}
}
}
}
private ulong GetStat( uint index, ItemStatistic stat )
{
ulong val = 0;
if ( !SteamUGC.Internal.GetQueryUGCStatistic( Handle, index, stat, ref val ) )
return 0;
return val;
}
public void Dispose()
{
if ( Handle > 0 )
{
SteamUGC.Internal.ReleaseQueryUGCRequest( Handle );
Handle = 0;
}
}
}
}