Files
BoneSync/Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmakingServerListResponse.cs
2025-02-25 12:58:41 +02:00

50 lines
1.7 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
internal class ISteamMatchmakingServerListResponse : SteamInterface
{
internal ISteamMatchmakingServerListResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded", CallingConvention = Platform.CC)]
private static extern void _ServerResponded( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void ServerResponded( HServerListRequest hRequest, int iServer )
{
_ServerResponded( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _ServerFailedToRespond( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void ServerFailedToRespond( HServerListRequest hRequest, int iServer )
{
_ServerFailedToRespond( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete", CallingConvention = Platform.CC)]
private static extern void _RefreshComplete( IntPtr self, HServerListRequest hRequest, MatchMakingServerResponse response );
#endregion
internal void RefreshComplete( HServerListRequest hRequest, MatchMakingServerResponse response )
{
_RefreshComplete( Self, hRequest, response );
}
}
}