451 lines
22 KiB
C#
451 lines
22 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamMatchmaking : SteamInterface
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{
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internal ISteamMatchmaking( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmaking_v009", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamMatchmaking_v009();
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public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmaking_v009();
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGameCount", CallingConvention = Platform.CC)]
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private static extern int _GetFavoriteGameCount( IntPtr self );
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#endregion
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internal int GetFavoriteGameCount()
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{
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var returnValue = _GetFavoriteGameCount( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGame", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
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#endregion
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internal bool GetFavoriteGame( int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer )
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{
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var returnValue = _GetFavoriteGame( Self, iGame, ref pnAppID, ref pnIP, ref pnConnPort, ref pnQueryPort, ref punFlags, ref pRTime32LastPlayedOnServer );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddFavoriteGame", CallingConvention = Platform.CC)]
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private static extern int _AddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
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#endregion
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internal int AddFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer )
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{
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var returnValue = _AddFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RemoveFavoriteGame", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _RemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
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#endregion
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internal bool RemoveFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags )
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{
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var returnValue = _RemoveFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyList", CallingConvention = Platform.CC)]
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private static extern SteamAPICall_t _RequestLobbyList( IntPtr self );
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#endregion
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internal CallResult<LobbyMatchList_t> RequestLobbyList()
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{
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var returnValue = _RequestLobbyList( Self );
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return new CallResult<LobbyMatchList_t>( returnValue, IsServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListStringFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType );
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#endregion
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internal void AddRequestLobbyListStringFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValueToMatch, LobbyComparison eComparisonType )
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{
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_AddRequestLobbyListStringFilter( Self, pchKeyToMatch, pchValueToMatch, eComparisonType );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListNumericalFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
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#endregion
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internal void AddRequestLobbyListNumericalFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType )
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{
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_AddRequestLobbyListNumericalFilter( Self, pchKeyToMatch, nValueToMatch, eComparisonType );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListNearValueFilter( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo );
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#endregion
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internal void AddRequestLobbyListNearValueFilter( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKeyToMatch, int nValueToBeCloseTo )
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{
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_AddRequestLobbyListNearValueFilter( Self, pchKeyToMatch, nValueToBeCloseTo );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
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#endregion
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internal void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable )
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{
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_AddRequestLobbyListFilterSlotsAvailable( Self, nSlotsAvailable );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
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#endregion
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internal void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter )
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{
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_AddRequestLobbyListDistanceFilter( Self, eLobbyDistanceFilter );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
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#endregion
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internal void AddRequestLobbyListResultCountFilter( int cMaxResults )
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{
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_AddRequestLobbyListResultCountFilter( Self, cMaxResults );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter", CallingConvention = Platform.CC)]
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private static extern void _AddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal void AddRequestLobbyListCompatibleMembersFilter( SteamId steamIDLobby )
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{
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_AddRequestLobbyListCompatibleMembersFilter( Self, steamIDLobby );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyByIndex", CallingConvention = Platform.CC)]
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private static extern SteamId _GetLobbyByIndex( IntPtr self, int iLobby );
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#endregion
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internal SteamId GetLobbyByIndex( int iLobby )
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{
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var returnValue = _GetLobbyByIndex( Self, iLobby );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_CreateLobby", CallingConvention = Platform.CC)]
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private static extern SteamAPICall_t _CreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
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#endregion
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internal CallResult<LobbyCreated_t> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
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{
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var returnValue = _CreateLobby( Self, eLobbyType, cMaxMembers );
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return new CallResult<LobbyCreated_t>( returnValue, IsServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_JoinLobby", CallingConvention = Platform.CC)]
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private static extern SteamAPICall_t _JoinLobby( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal CallResult<LobbyEnter_t> JoinLobby( SteamId steamIDLobby )
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{
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var returnValue = _JoinLobby( Self, steamIDLobby );
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return new CallResult<LobbyEnter_t>( returnValue, IsServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_LeaveLobby", CallingConvention = Platform.CC)]
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private static extern void _LeaveLobby( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal void LeaveLobby( SteamId steamIDLobby )
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{
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_LeaveLobby( Self, steamIDLobby );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_InviteUserToLobby", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _InviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
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#endregion
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internal bool InviteUserToLobby( SteamId steamIDLobby, SteamId steamIDInvitee )
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{
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var returnValue = _InviteUserToLobby( Self, steamIDLobby, steamIDInvitee );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetNumLobbyMembers", CallingConvention = Platform.CC)]
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private static extern int _GetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal int GetNumLobbyMembers( SteamId steamIDLobby )
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{
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var returnValue = _GetNumLobbyMembers( Self, steamIDLobby );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex", CallingConvention = Platform.CC)]
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private static extern SteamId _GetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
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#endregion
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internal SteamId GetLobbyMemberByIndex( SteamId steamIDLobby, int iMember )
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{
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var returnValue = _GetLobbyMemberByIndex( Self, steamIDLobby, iMember );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyData", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
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#endregion
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internal string GetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
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{
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var returnValue = _GetLobbyData( Self, steamIDLobby, pchKey );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyData", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
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#endregion
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internal bool SetLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
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{
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var returnValue = _SetLobbyData( Self, steamIDLobby, pchKey, pchValue );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataCount", CallingConvention = Platform.CC)]
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private static extern int _GetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal int GetLobbyDataCount( SteamId steamIDLobby )
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{
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var returnValue = _GetLobbyDataCount( Self, steamIDLobby );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
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#endregion
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internal bool GetLobbyDataByIndex( SteamId steamIDLobby, int iLobbyData, out string pchKey, out string pchValue )
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{
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IntPtr mempchKey = Helpers.TakeMemory();
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IntPtr mempchValue = Helpers.TakeMemory();
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var returnValue = _GetLobbyDataByIndex( Self, steamIDLobby, iLobbyData, mempchKey, (1024 * 32), mempchValue, (1024 * 32) );
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pchKey = Helpers.MemoryToString( mempchKey );
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pchValue = Helpers.MemoryToString( mempchValue );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_DeleteLobbyData", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _DeleteLobbyData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
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#endregion
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internal bool DeleteLobbyData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
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{
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var returnValue = _DeleteLobbyData( Self, steamIDLobby, pchKey );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberData", CallingConvention = Platform.CC)]
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private static extern Utf8StringPointer _GetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey );
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#endregion
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internal string GetLobbyMemberData( SteamId steamIDLobby, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey )
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{
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var returnValue = _GetLobbyMemberData( Self, steamIDLobby, steamIDUser, pchKey );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberData", CallingConvention = Platform.CC)]
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private static extern void _SetLobbyMemberData( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue );
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#endregion
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internal void SetLobbyMemberData( SteamId steamIDLobby, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchValue )
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{
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_SetLobbyMemberData( Self, steamIDLobby, pchKey, pchValue );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SendLobbyChatMsg", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
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#endregion
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internal bool SendLobbyChatMsg( SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody )
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{
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var returnValue = _SendLobbyChatMsg( Self, steamIDLobby, pvMsgBody, cubMsgBody );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyChatEntry", CallingConvention = Platform.CC)]
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private static extern int _GetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
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#endregion
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internal int GetLobbyChatEntry( SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
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{
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var returnValue = _GetLobbyChatEntry( Self, steamIDLobby, iChatID, ref pSteamIDUser, pvData, cubData, ref peChatEntryType );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyData", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _RequestLobbyData( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal bool RequestLobbyData( SteamId steamIDLobby )
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{
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var returnValue = _RequestLobbyData( Self, steamIDLobby );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyGameServer", CallingConvention = Platform.CC)]
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private static extern void _SetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
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#endregion
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internal void SetLobbyGameServer( SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer )
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{
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_SetLobbyGameServer( Self, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyGameServer", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
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#endregion
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internal bool GetLobbyGameServer( SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer )
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{
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var returnValue = _GetLobbyGameServer( Self, steamIDLobby, ref punGameServerIP, ref punGameServerPort, ref psteamIDGameServer );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
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#endregion
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internal bool SetLobbyMemberLimit( SteamId steamIDLobby, int cMaxMembers )
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{
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var returnValue = _SetLobbyMemberLimit( Self, steamIDLobby, cMaxMembers );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit", CallingConvention = Platform.CC)]
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private static extern int _GetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
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#endregion
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internal int GetLobbyMemberLimit( SteamId steamIDLobby )
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{
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var returnValue = _GetLobbyMemberLimit( Self, steamIDLobby );
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return returnValue;
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}
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#region FunctionMeta
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|
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyType", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
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|
|
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#endregion
|
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internal bool SetLobbyType( SteamId steamIDLobby, LobbyType eLobbyType )
|
|
{
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|
var returnValue = _SetLobbyType( Self, steamIDLobby, eLobbyType );
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|
return returnValue;
|
|
}
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|
|
|
#region FunctionMeta
|
|
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyJoinable", CallingConvention = Platform.CC)]
|
|
[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
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|
|
|
#endregion
|
|
internal bool SetLobbyJoinable( SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable )
|
|
{
|
|
var returnValue = _SetLobbyJoinable( Self, steamIDLobby, bLobbyJoinable );
|
|
return returnValue;
|
|
}
|
|
|
|
#region FunctionMeta
|
|
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyOwner", CallingConvention = Platform.CC)]
|
|
private static extern SteamId _GetLobbyOwner( IntPtr self, SteamId steamIDLobby );
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|
|
|
#endregion
|
|
internal SteamId GetLobbyOwner( SteamId steamIDLobby )
|
|
{
|
|
var returnValue = _GetLobbyOwner( Self, steamIDLobby );
|
|
return returnValue;
|
|
}
|
|
|
|
#region FunctionMeta
|
|
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyOwner", CallingConvention = Platform.CC)]
|
|
[return: MarshalAs( UnmanagedType.I1 )]
|
|
private static extern bool _SetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
|
|
|
|
#endregion
|
|
internal bool SetLobbyOwner( SteamId steamIDLobby, SteamId steamIDNewOwner )
|
|
{
|
|
var returnValue = _SetLobbyOwner( Self, steamIDLobby, steamIDNewOwner );
|
|
return returnValue;
|
|
}
|
|
|
|
#region FunctionMeta
|
|
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLinkedLobby", CallingConvention = Platform.CC)]
|
|
[return: MarshalAs( UnmanagedType.I1 )]
|
|
private static extern bool _SetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
|
|
|
|
#endregion
|
|
internal bool SetLinkedLobby( SteamId steamIDLobby, SteamId steamIDLobbyDependent )
|
|
{
|
|
var returnValue = _SetLinkedLobby( Self, steamIDLobby, steamIDLobbyDependent );
|
|
return returnValue;
|
|
}
|
|
|
|
}
|
|
}
|