Files
BoneSync/Facepunch.Steamworks/Callbacks/CallResult.cs
2025-02-25 12:58:41 +02:00

95 lines
2.3 KiB
C#

using Facepunch.Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Facepunch.Steamworks
{
/// <summary>
/// An awaitable version of a SteamAPICall_t
/// </summary>
internal struct CallResult<T> : INotifyCompletion where T : struct, ICallbackData
{
SteamAPICall_t call;
ISteamUtils utils;
bool server;
public CallResult( SteamAPICall_t call, bool server )
{
this.call = call;
this.server = server;
utils = (server ? SteamUtils.InterfaceServer : SteamUtils.InterfaceClient) as ISteamUtils;
if ( utils == null )
utils = SteamUtils.Interface as ISteamUtils;
}
/// <summary>
/// This gets called if IsComplete returned false on the first call.
/// The Action "continues" the async call. We pass it to the Dispatch
/// to be called when the callback returns.
/// </summary>
public void OnCompleted( Action continuation )
{
Dispatch.OnCallComplete<T>( call, continuation, server );
}
/// <summary>
/// Gets the result. This is called internally by the async shit.
/// </summary>
public T? GetResult()
{
bool failed = false;
if ( !utils.IsAPICallCompleted( call, ref failed ) || failed )
return null;
var t = default( T );
var size = t.DataSize;
var ptr = Marshal.AllocHGlobal( size );
try
{
if ( !utils.GetAPICallResult( call, ptr, size, (int)t.CallbackType, ref failed ) || failed )
{
Dispatch.OnDebugCallback?.Invoke( t.CallbackType, "!GetAPICallResult or failed", server );
return null;
}
Dispatch.OnDebugCallback?.Invoke( t.CallbackType, Dispatch.CallbackToString( t.CallbackType, ptr, size ), server );
return ((T)Marshal.PtrToStructure( ptr, typeof( T ) ));
}
finally
{
Marshal.FreeHGlobal( ptr );
}
}
/// <summary>
/// Return true if complete or failed
/// </summary>
public bool IsCompleted
{
get
{
bool failed = false;
if ( utils.IsAPICallCompleted( call, ref failed ) || failed )
return true;
return false;
}
}
/// <summary>
/// This is what makes this struct awaitable
/// </summary>
internal CallResult<T> GetAwaiter()
{
return this;
}
}
}