Files
BoneSync/Facepunch.Steamworks/Structs/LeaderboardEntry.cs
2025-02-25 12:58:41 +02:00

31 lines
573 B
C#

using System.Linq;
namespace Facepunch.Steamworks.Data
{
public struct LeaderboardEntry
{
public Friend User;
public int GlobalRank;
public int Score;
public int[] Details;
// UGCHandle_t m_hUGC
internal static LeaderboardEntry From( LeaderboardEntry_t e, int[] detailsBuffer )
{
var r = new LeaderboardEntry
{
User = new Friend( e.SteamIDUser ),
GlobalRank = e.GlobalRank,
Score = e.Score,
Details = null
};
if ( e.CDetails > 0 )
{
r.Details = detailsBuffer.Take( e.CDetails ).ToArray();
}
return r;
}
}
}