28 lines
671 B
C#
28 lines
671 B
C#
using System;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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public interface IConnectionManager
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{
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/// <summary>
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/// We started connecting to this guy
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/// </summary>
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void OnConnecting( ConnectionInfo info );
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/// <summary>
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/// Called when the connection is fully connected and can start being communicated with
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/// </summary>
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void OnConnected( ConnectionInfo info );
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/// <summary>
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/// We got disconnected
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/// </summary>
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void OnDisconnected( ConnectionInfo info );
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/// <summary>
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/// Received a message
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/// </summary>
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void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel );
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}
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} |