Files
BoneSync/BoneSync/Sync/Components/SyncableBase.cs
2025-03-01 23:05:46 +02:00

196 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using MelonLoader;
using StressLevelZero.Interaction;
using StressLevelZero.Pool;
using UnityEngine.Experimental.PlayerLoop;
using BoneSync.Networking.Messages;
using BoneSync.Networking;
using StressLevelZero.Data;
using System.Collections;
using StressLevelZero.Props;
using BoneSync.Patching;
using StressLevelZero.Props.Weapons;
using StressLevelZero.AI;
using PuppetMasta;
using UnityEngine.SceneManagement;
namespace BoneSync.Sync.Components
{
public static class TransformExtensions
{
public static string GetPath(this Transform current)
{
if (current.parent == null)
return "/" + current.name;
return current.parent.GetPath() + "/" + current.name;
}
}
[RegisterTypeInIl2Cpp]
public partial class Syncable : MonoBehaviour
{
public const int SYNC_FPS = 20;
public static Dictionary<GameObject, Syncable> syncablesCache = new Dictionary<GameObject, Syncable>();
public Syncable(IntPtr intPtr) : base(intPtr) {
syncablesCache[gameObject] = this;
}
private bool _syncCoroutineRunning;
public ulong _ownerId
{
private set;
get;
}
private ushort _syncId;
private float _lastSyncTime;
private bool _attemptedRegister;
public bool Registered => _syncId != 0;
public bool isStale => Time.time - _lastSyncTime > 5f;
public bool isOwner => _ownerId == BoneSync.lobby.GetLocalId();
public bool IsHolding()
{
if (interactableManager)
{
return interactableManager.grabbedHosts.Count > 0;
}
if (interactableHost)
{
return interactableHost.isAttached;
}
return false;
}
public InteractableHost interactableHost { private set; get; }
public InteractableHostManager interactableManager { private set; get; }
public Poolee poolee { private set; get; }
private Prop_Health propHealth;
private ObjectDestructable objectDestructable;
private Rigidbody[] rigidbodies;
private Transform[] _transforms;
private Gun gun;
private Magazine magazine;
private Plug[] plugs;
private AIBrain aiBrain;
private PuppetMaster puppetMaster;
private SpawnFragment spawnFragment;
public void OnEnable()
{
syncablesCache[gameObject] = this;
FindComponents();
bool shouldAutoSync = CheckIfShouldAutoSync();
if (shouldAutoSync && (BoneSync.lobby.IsHost || ClientSpawningAllowed()))
{
MelonLogger.Msg("AutoSyncing: " + transform.GetPath());
RegisterSyncable();
}
}
public bool CheckIfShouldAutoSync()
{
if (poolee && poolee.pool) {
return true;
}
return false;
}
public string GetSyncableWorldPath()
{
if (poolee && poolee.pool)
{
return "";
}
if (interactableHost || interactableManager)
{
return transform.GetPath().Replace(" ", "[]");
}
return "";
}
public void FindComponents()
{
ObjectSyncCache.RemoveSyncable(this);
interactableManager = GetComponent<InteractableHostManager>();
interactableHost = GetComponent<InteractableHost>();
poolee = GetComponent<Poolee>();
propHealth = GetComponent<Prop_Health>();
objectDestructable = GetComponent<ObjectDestructable>();
gun = GetComponent<Gun>();
magazine = GetComponent<Magazine>();
plugs = GetComponentsInChildren<Plug>();
spawnFragment = GetComponent<SpawnFragment>();
//rigidbodies = GetComponentsInChildren<Rigidbody>();
UpdateTransformList();
ObjectSyncCache.AddSyncable(this);
}
public bool CanBeSynced()
{
if (spawnFragment) return false; // if has spawn fragment, don't sync
FindComponents();
if (rigidbodies.Length > 0) return true;
return false;
}
public void OnDestroy()
{
DiscardSyncable();
//MelonLogger.Msg("Syncable destroyed: " + transform.GetPath());
}
public void DiscardSyncable()
{
if (Registered)
{
MelonLogger.Warning("Discarding registered syncable: " + transform.GetPath());
}
syncablesCache.Remove(gameObject);
ObjectSyncCache.RemoveSyncable(this);
Destroy(this);
}
public void OnDisable()
{
DiscardSyncable();
}
public void RegisterSyncable()
{
if (!BoneSync.lobby.IsConnected()) return;
if (Registered)
{
TryBecomeOwner();
return;
}
if (_attemptedRegister) return;
if (!CanBeSynced()) return;
_attemptedRegister = true;
_SendRegisterSync();
}
}
}