40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal class ISteamMatchmakingPingResponse : SteamInterface
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{
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internal ISteamMatchmakingPingResponse( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded", CallingConvention = Platform.CC)]
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private static extern void _ServerResponded( IntPtr self, ref gameserveritem_t server );
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#endregion
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internal void ServerResponded( ref gameserveritem_t server )
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{
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_ServerResponded( Self, ref server );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
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private static extern void _ServerFailedToRespond( IntPtr self );
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#endregion
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internal void ServerFailedToRespond()
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{
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_ServerFailedToRespond( Self );
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}
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}
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}
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