Files
BoneSync/Facepunch.Steamworks/Generated/Interfaces/ISteamGameServer.cs
2025-02-25 12:58:41 +02:00

479 lines
20 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
internal class ISteamGameServer : SteamInterface
{
internal ISteamGameServer( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServer_v013", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServer_v013();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServer_v013();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetProduct", CallingConvention = Platform.CC)]
private static extern void _SetProduct( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct );
#endregion
internal void SetProduct( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszProduct )
{
_SetProduct( Self, pszProduct );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameDescription", CallingConvention = Platform.CC)]
private static extern void _SetGameDescription( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription );
#endregion
internal void SetGameDescription( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszGameDescription )
{
_SetGameDescription( Self, pszGameDescription );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetModDir", CallingConvention = Platform.CC)]
private static extern void _SetModDir( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir );
#endregion
internal void SetModDir( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszModDir )
{
_SetModDir( Self, pszModDir );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetDedicatedServer", CallingConvention = Platform.CC)]
private static extern void _SetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated );
#endregion
internal void SetDedicatedServer( [MarshalAs( UnmanagedType.U1 )] bool bDedicated )
{
_SetDedicatedServer( Self, bDedicated );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOn", CallingConvention = Platform.CC)]
private static extern void _LogOn( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken );
#endregion
internal void LogOn( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszToken )
{
_LogOn( Self, pszToken );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOnAnonymous", CallingConvention = Platform.CC)]
private static extern void _LogOnAnonymous( IntPtr self );
#endregion
internal void LogOnAnonymous()
{
_LogOnAnonymous( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOff", CallingConvention = Platform.CC)]
private static extern void _LogOff( IntPtr self );
#endregion
internal void LogOff()
{
_LogOff( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BLoggedOn", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BLoggedOn( IntPtr self );
#endregion
internal bool BLoggedOn()
{
var returnValue = _BLoggedOn( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BSecure", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BSecure( IntPtr self );
#endregion
internal bool BSecure()
{
var returnValue = _BSecure( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetSteamID", CallingConvention = Platform.CC)]
private static extern SteamId _GetSteamID( IntPtr self );
#endregion
internal SteamId GetSteamID()
{
var returnValue = _GetSteamID( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_WasRestartRequested", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _WasRestartRequested( IntPtr self );
#endregion
internal bool WasRestartRequested()
{
var returnValue = _WasRestartRequested( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMaxPlayerCount", CallingConvention = Platform.CC)]
private static extern void _SetMaxPlayerCount( IntPtr self, int cPlayersMax );
#endregion
internal void SetMaxPlayerCount( int cPlayersMax )
{
_SetMaxPlayerCount( Self, cPlayersMax );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetBotPlayerCount", CallingConvention = Platform.CC)]
private static extern void _SetBotPlayerCount( IntPtr self, int cBotplayers );
#endregion
internal void SetBotPlayerCount( int cBotplayers )
{
_SetBotPlayerCount( Self, cBotplayers );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetServerName", CallingConvention = Platform.CC)]
private static extern void _SetServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName );
#endregion
internal void SetServerName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszServerName )
{
_SetServerName( Self, pszServerName );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMapName", CallingConvention = Platform.CC)]
private static extern void _SetMapName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName );
#endregion
internal void SetMapName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszMapName )
{
_SetMapName( Self, pszMapName );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetPasswordProtected", CallingConvention = Platform.CC)]
private static extern void _SetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected );
#endregion
internal void SetPasswordProtected( [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected )
{
_SetPasswordProtected( Self, bPasswordProtected );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorPort", CallingConvention = Platform.CC)]
private static extern void _SetSpectatorPort( IntPtr self, ushort unSpectatorPort );
#endregion
internal void SetSpectatorPort( ushort unSpectatorPort )
{
_SetSpectatorPort( Self, unSpectatorPort );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorServerName", CallingConvention = Platform.CC)]
private static extern void _SetSpectatorServerName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName );
#endregion
internal void SetSpectatorServerName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszSpectatorServerName )
{
_SetSpectatorServerName( Self, pszSpectatorServerName );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ClearAllKeyValues", CallingConvention = Platform.CC)]
private static extern void _ClearAllKeyValues( IntPtr self );
#endregion
internal void ClearAllKeyValues()
{
_ClearAllKeyValues( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetKeyValue", CallingConvention = Platform.CC)]
private static extern void _SetKeyValue( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue );
#endregion
internal void SetKeyValue( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pKey, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pValue )
{
_SetKeyValue( Self, pKey, pValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameTags", CallingConvention = Platform.CC)]
private static extern void _SetGameTags( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags );
#endregion
internal void SetGameTags( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameTags )
{
_SetGameTags( Self, pchGameTags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameData", CallingConvention = Platform.CC)]
private static extern void _SetGameData( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData );
#endregion
internal void SetGameData( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchGameData )
{
_SetGameData( Self, pchGameData );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetRegion", CallingConvention = Platform.CC)]
private static extern void _SetRegion( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion );
#endregion
internal void SetRegion( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszRegion )
{
_SetRegion( Self, pszRegion );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendUserConnectAndAuthenticate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
#endregion
internal bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
{
var returnValue = _SendUserConnectAndAuthenticate( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection", CallingConvention = Platform.CC)]
private static extern SteamId _CreateUnauthenticatedUserConnection( IntPtr self );
#endregion
internal SteamId CreateUnauthenticatedUserConnection()
{
var returnValue = _CreateUnauthenticatedUserConnection( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect", CallingConvention = Platform.CC)]
private static extern void _SendUserDisconnect( IntPtr self, SteamId steamIDUser );
#endregion
internal void SendUserDisconnect( SteamId steamIDUser )
{
_SendUserDisconnect( Self, steamIDUser );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BUpdateUserData( IntPtr self, SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore );
#endregion
internal bool BUpdateUserData( SteamId steamIDUser, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPlayerName, uint uScore )
{
var returnValue = _BUpdateUserData( Self, steamIDUser, pchPlayerName, uScore );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket", CallingConvention = Platform.CC)]
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
#endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
{
var returnValue = _GetAuthSessionTicket( Self, pTicket, cbMaxTicket, ref pcbTicket );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BeginAuthSession", CallingConvention = Platform.CC)]
private static extern BeginAuthResult _BeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
#endregion
internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
{
var returnValue = _BeginAuthSession( Self, pAuthTicket, cbAuthTicket, steamID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EndAuthSession", CallingConvention = Platform.CC)]
private static extern void _EndAuthSession( IntPtr self, SteamId steamID );
#endregion
internal void EndAuthSession( SteamId steamID )
{
_EndAuthSession( Self, steamID );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CancelAuthTicket", CallingConvention = Platform.CC)]
private static extern void _CancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
#endregion
internal void CancelAuthTicket( HAuthTicket hAuthTicket )
{
_CancelAuthTicket( Self, hAuthTicket );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_UserHasLicenseForApp", CallingConvention = Platform.CC)]
private static extern UserHasLicenseForAppResult _UserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
#endregion
internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID )
{
var returnValue = _UserHasLicenseForApp( Self, steamID, appID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_RequestUserGroupStatus", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
#endregion
internal bool RequestUserGroupStatus( SteamId steamIDUser, SteamId steamIDGroup )
{
var returnValue = _RequestUserGroupStatus( Self, steamIDUser, steamIDGroup );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetGameplayStats", CallingConvention = Platform.CC)]
private static extern void _GetGameplayStats( IntPtr self );
#endregion
internal void GetGameplayStats()
{
_GetGameplayStats( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetServerReputation", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _GetServerReputation( IntPtr self );
#endregion
internal CallResult<GSReputation_t> GetServerReputation()
{
var returnValue = _GetServerReputation( Self );
return new CallResult<GSReputation_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetPublicIP", CallingConvention = Platform.CC)]
private static extern SteamIPAddress _GetPublicIP( IntPtr self );
#endregion
internal SteamIPAddress GetPublicIP()
{
var returnValue = _GetPublicIP( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_HandleIncomingPacket", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _HandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort );
#endregion
internal bool HandleIncomingPacket( IntPtr pData, int cbData, uint srcIP, ushort srcPort )
{
var returnValue = _HandleIncomingPacket( Self, pData, cbData, srcIP, srcPort );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetNextOutgoingPacket", CallingConvention = Platform.CC)]
private static extern int _GetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort );
#endregion
internal int GetNextOutgoingPacket( IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort )
{
var returnValue = _GetNextOutgoingPacket( Self, pOut, cbMaxOut, ref pNetAdr, ref pPort );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EnableHeartbeats", CallingConvention = Platform.CC)]
private static extern void _EnableHeartbeats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
#endregion
internal void EnableHeartbeats( [MarshalAs( UnmanagedType.U1 )] bool bActive )
{
_EnableHeartbeats( Self, bActive );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetHeartbeatInterval", CallingConvention = Platform.CC)]
private static extern void _SetHeartbeatInterval( IntPtr self, int iHeartbeatInterval );
#endregion
internal void SetHeartbeatInterval( int iHeartbeatInterval )
{
_SetHeartbeatInterval( Self, iHeartbeatInterval );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ForceHeartbeat", CallingConvention = Platform.CC)]
private static extern void _ForceHeartbeat( IntPtr self );
#endregion
internal void ForceHeartbeat()
{
_ForceHeartbeat( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _AssociateWithClan( IntPtr self, SteamId steamIDClan );
#endregion
internal CallResult<AssociateWithClanResult_t> AssociateWithClan( SteamId steamIDClan )
{
var returnValue = _AssociateWithClan( Self, steamIDClan );
return new CallResult<AssociateWithClanResult_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _ComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer );
#endregion
internal CallResult<ComputeNewPlayerCompatibilityResult_t> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
{
var returnValue = _ComputeNewPlayerCompatibility( Self, steamIDNewPlayer );
return new CallResult<ComputeNewPlayerCompatibilityResult_t>( returnValue, IsServer );
}
}
}