126 lines
2.5 KiB
C#
126 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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namespace Facepunch.Steamworks.Data
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{
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[StructLayout( LayoutKind.Explicit, Size = 136, Pack = 1 )]
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public partial struct NetIdentity
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{
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[FieldOffset( 0 )]
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internal IdentityType type;
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[FieldOffset( 4 )]
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internal int size;
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[FieldOffset( 8 )]
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internal ulong steamid;
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[FieldOffset( 8 )]
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internal NetAddress netaddress;
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/// <summary>
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/// Return a NetIdentity that represents LocalHost
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/// </summary>
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public static NetIdentity LocalHost
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{
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get
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{
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NetIdentity id = default;
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InternalSetLocalHost( ref id );
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return id;
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}
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}
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public bool IsSteamId => type == IdentityType.SteamID;
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public bool IsIpAddress => type == IdentityType.IPAddress;
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/// <summary>
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/// Return true if this identity is localhost
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/// </summary>
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public bool IsLocalHost
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{
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get
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{
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NetIdentity id = default;
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return InternalIsLocalHost( ref id );
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}
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}
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/// <summary>
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/// Convert to a SteamId
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/// </summary>
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/// <param name="value"></param>
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public static implicit operator NetIdentity( SteamId value )
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{
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NetIdentity id = default;
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InternalSetSteamID( ref id, value );
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return id;
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}
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/// <summary>
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/// Set the specified Address
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/// </summary>
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public static implicit operator NetIdentity( NetAddress address )
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{
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NetIdentity id = default;
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InternalSetIPAddr( ref id, ref address );
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return id;
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}
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/// <summary>
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/// Automatically convert to a SteamId
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/// </summary>
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/// <param name="value"></param>
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public static implicit operator SteamId( NetIdentity value )
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{
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return value.SteamId;
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}
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/// <summary>
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/// Returns NULL if we're not a SteamId
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/// </summary>
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public SteamId SteamId
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{
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get
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{
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if ( type != IdentityType.SteamID ) return default;
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var id = this;
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return InternalGetSteamID( ref id );
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}
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}
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/// <summary>
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/// Returns NULL if we're not a NetAddress
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/// </summary>
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public NetAddress Address
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{
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get
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{
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if ( type != IdentityType.IPAddress ) return default;
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var id = this;
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var addrptr = InternalGetIPAddr( ref id );
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return addrptr.ToType<NetAddress>();
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}
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}
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/// <summary>
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/// We override tostring to provide a sensible representation
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/// </summary>
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public override string ToString()
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{
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var id = this;
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SteamNetworkingUtils.Internal.SteamNetworkingIdentity_ToString( ref id, out var str );
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return str;
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}
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internal enum IdentityType
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{
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Invalid = 0,
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IPAddress = 1,
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GenericString = 2,
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GenericBytes = 3,
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SteamID = 16
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}
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}
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} |