42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using BoneSync.Data;
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using BoneSync.Sync;
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using HarmonyLib;
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using MelonLoader;
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using StressLevelZero.Utilities;
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namespace BoneSync.Patching
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{
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[HarmonyPatch(typeof(BoneworksSceneManager))]
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internal class SceneManagerPatches
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{
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/*[HarmonyPatch(nameof(BoneworksSceneManager.LoadScene), new Type[] { typeof(int) }), HarmonyPrefix]
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private static void LoadSceneIndexPrefix(int sceneBuildIndex)
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{
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SyncLogger.Msg("LoadScenePrefix: " + sceneBuildIndex);
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if (!BoneSync.IsConnected) return;
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if (BoneSync.lobby.IsHost)
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{
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SyncLogger.Msg("Host is loading scene, sending message to clients...");
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SceneSync.SendSceneSyncMessage(sceneBuildIndex);
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}
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}
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[HarmonyPatch(nameof(BoneworksSceneManager.LoadScene), new Type[] { typeof(string) }), HarmonyPostfix]
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private static void LoadSceneStringPrefix(string sceneName)
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{
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SyncLogger.Msg("LoadScenePrefix: " + sceneName);
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if (!BoneSync.IsConnected) return;
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if (BoneSync.lobby.IsHost)
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{
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//SyncLogger.Msg("Host is loading scene, sending message to clients...");
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//SceneSync.SendSceneSyncMessage(sceneName);
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}
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}*/
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}
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}
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