using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BoneSync.Sync; using HarmonyLib; using StressLevelZero.Interaction; namespace BoneSync.Patching { [HarmonyPatch(typeof(ForcePullGrip))] internal class ForcePullGripPatches { [HarmonyPatch(nameof(ForcePullGrip.Pull)), HarmonyPostfix] public static void OnEnablePatch(ForcePullGrip __instance) { MelonLoader.MelonLogger.Msg("ForcePullGrip.Pull: " + __instance.name); ObjectSync.MakeOrGetSyncable(__instance.gameObject); } } }