using Facepunch.Steamworks.Data; namespace Facepunch.Steamworks.Ugc { public struct UserItemVote { public bool VotedUp; public bool VotedDown; public bool VoteSkipped; internal static UserItemVote? From(GetUserItemVoteResult_t result) { return new UserItemVote { VotedUp = result.VotedUp, VotedDown = result.VotedDown, VoteSkipped = result.VoteSkipped }; } } }