using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Facepunch.Steamworks.Data; namespace Facepunch.Steamworks { /// /// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies /// internal class SteamMatchmakingServers : SteamClientClass { internal static ISteamMatchmakingServers Internal => Interface as ISteamMatchmakingServers; internal override void InitializeInterface( bool server ) { SetInterface( server, new ISteamMatchmakingServers( server ) ); } } }