using Facepunch.Steamworks.Data; using System; using System.Runtime.InteropServices; namespace Facepunch.Steamworks.Data { [StructLayout( LayoutKind.Sequential )] internal partial struct NetMsg { internal IntPtr DataPtr; internal int DataSize; internal Connection Connection; internal NetIdentity Identity; internal long ConnectionUserData; internal long RecvTime; internal long MessageNumber; internal IntPtr FreeDataPtr; internal IntPtr ReleasePtr; internal int Channel; } }