using System; namespace Facepunch.Steamworks { public class AuthTicket : IDisposable { public byte[] Data; public uint Handle; /// /// Cancels a ticket. /// You should cancel your ticket when you close the game or leave a server. /// public void Cancel() { if ( Handle != 0 ) { SteamUser.Internal.CancelAuthTicket( Handle ); } Handle = 0; Data = null; } public void Dispose() { Cancel(); } } }