namespace Facepunch.Steamworks.Data { /// /// A server query packet. /// public struct OutgoingPacket { /// /// Target IP address /// public uint Address { get; internal set; } /// /// Target port /// public ushort Port { get; internal set; } /// /// This data is pooled. Make a copy if you don't use it immediately. /// This buffer is also quite large - so pay attention to Size. /// public byte[] Data { get; internal set; } /// /// Size of the data /// public int Size { get; internal set; } } }