using System; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Facepunch.Steamworks.Data; namespace Facepunch.Steamworks { internal class ISteamMusicRemote : SteamInterface { internal ISteamMusicRemote( bool IsGameServer ) { SetupInterface( IsGameServer ); } [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusicRemote_v001", CallingConvention = Platform.CC)] internal static extern IntPtr SteamAPI_SteamMusicRemote_v001(); public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusicRemote_v001(); #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _RegisterSteamMusicRemote( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName ); #endregion internal bool RegisterSteamMusicRemote( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchName ) { var returnValue = _RegisterSteamMusicRemote( Self, pchName ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _DeregisterSteamMusicRemote( IntPtr self ); #endregion internal bool DeregisterSteamMusicRemote() { var returnValue = _DeregisterSteamMusicRemote( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _BIsCurrentMusicRemote( IntPtr self ); #endregion internal bool BIsCurrentMusicRemote() { var returnValue = _BIsCurrentMusicRemote( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_BActivationSuccess", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _BActivationSuccess( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool BActivationSuccess( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _BActivationSuccess( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetDisplayName", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _SetDisplayName( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDisplayName ); #endregion internal bool SetDisplayName( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchDisplayName ) { var returnValue = _SetDisplayName( Self, pchDisplayName ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _SetPNGIcon_64x64( IntPtr self, IntPtr pvBuffer, uint cbBufferLength ); #endregion internal bool SetPNGIcon_64x64( IntPtr pvBuffer, uint cbBufferLength ) { var returnValue = _SetPNGIcon_64x64( Self, pvBuffer, cbBufferLength ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayPrevious", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _EnablePlayPrevious( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool EnablePlayPrevious( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _EnablePlayPrevious( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayNext", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _EnablePlayNext( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool EnablePlayNext( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _EnablePlayNext( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableShuffled", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _EnableShuffled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool EnableShuffled( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _EnableShuffled( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableLooped", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _EnableLooped( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool EnableLooped( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _EnableLooped( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableQueue", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _EnableQueue( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool EnableQueue( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _EnableQueue( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlaylists", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _EnablePlaylists( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool EnablePlaylists( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _EnablePlaylists( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdatePlaybackStatus( IntPtr self, MusicStatus nStatus ); #endregion internal bool UpdatePlaybackStatus( MusicStatus nStatus ) { var returnValue = _UpdatePlaybackStatus( Self, nStatus ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateShuffled", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdateShuffled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool UpdateShuffled( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _UpdateShuffled( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateLooped", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdateLooped( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bValue ); #endregion internal bool UpdateLooped( [MarshalAs( UnmanagedType.U1 )] bool bValue ) { var returnValue = _UpdateLooped( Self, bValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateVolume", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdateVolume( IntPtr self, float flValue ); #endregion internal bool UpdateVolume( float flValue ) { var returnValue = _UpdateVolume( Self, flValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryWillChange", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _CurrentEntryWillChange( IntPtr self ); #endregion internal bool CurrentEntryWillChange() { var returnValue = _CurrentEntryWillChange( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _CurrentEntryIsAvailable( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAvailable ); #endregion internal bool CurrentEntryIsAvailable( [MarshalAs( UnmanagedType.U1 )] bool bAvailable ) { var returnValue = _CurrentEntryIsAvailable( Self, bAvailable ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdateCurrentEntryText( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchText ); #endregion internal bool UpdateCurrentEntryText( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchText ) { var returnValue = _UpdateCurrentEntryText( Self, pchText ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdateCurrentEntryElapsedSeconds( IntPtr self, int nValue ); #endregion internal bool UpdateCurrentEntryElapsedSeconds( int nValue ) { var returnValue = _UpdateCurrentEntryElapsedSeconds( Self, nValue ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _UpdateCurrentEntryCoverArt( IntPtr self, IntPtr pvBuffer, uint cbBufferLength ); #endregion internal bool UpdateCurrentEntryCoverArt( IntPtr pvBuffer, uint cbBufferLength ) { var returnValue = _UpdateCurrentEntryCoverArt( Self, pvBuffer, cbBufferLength ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryDidChange", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _CurrentEntryDidChange( IntPtr self ); #endregion internal bool CurrentEntryDidChange() { var returnValue = _CurrentEntryDidChange( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueWillChange", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _QueueWillChange( IntPtr self ); #endregion internal bool QueueWillChange() { var returnValue = _QueueWillChange( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetQueueEntries", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _ResetQueueEntries( IntPtr self ); #endregion internal bool ResetQueueEntries() { var returnValue = _ResetQueueEntries( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetQueueEntry", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _SetQueueEntry( IntPtr self, int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText ); #endregion internal bool SetQueueEntry( int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText ) { var returnValue = _SetQueueEntry( Self, nID, nPosition, pchEntryText ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _SetCurrentQueueEntry( IntPtr self, int nID ); #endregion internal bool SetCurrentQueueEntry( int nID ) { var returnValue = _SetCurrentQueueEntry( Self, nID ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueDidChange", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _QueueDidChange( IntPtr self ); #endregion internal bool QueueDidChange() { var returnValue = _QueueDidChange( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistWillChange", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _PlaylistWillChange( IntPtr self ); #endregion internal bool PlaylistWillChange() { var returnValue = _PlaylistWillChange( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetPlaylistEntries", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _ResetPlaylistEntries( IntPtr self ); #endregion internal bool ResetPlaylistEntries() { var returnValue = _ResetPlaylistEntries( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPlaylistEntry", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _SetPlaylistEntry( IntPtr self, int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText ); #endregion internal bool SetPlaylistEntry( int nID, int nPosition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchEntryText ) { var returnValue = _SetPlaylistEntry( Self, nID, nPosition, pchEntryText ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _SetCurrentPlaylistEntry( IntPtr self, int nID ); #endregion internal bool SetCurrentPlaylistEntry( int nID ) { var returnValue = _SetCurrentPlaylistEntry( Self, nID ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistDidChange", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _PlaylistDidChange( IntPtr self ); #endregion internal bool PlaylistDidChange() { var returnValue = _PlaylistDidChange( Self ); return returnValue; } } }