namespace Facepunch.Steamworks.Data
{
///
/// A server query packet.
///
public struct OutgoingPacket
{
///
/// Target IP address
///
public uint Address { get; internal set; }
///
/// Target port
///
public ushort Port { get; internal set; }
///
/// This data is pooled. Make a copy if you don't use it immediately.
/// This buffer is also quite large - so pay attention to Size.
///
public byte[] Data { get; internal set; }
///
/// Size of the data
///
public int Size { get; internal set; }
}
}