using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
///
/// A structured description of an item exchange
///
public struct InventoryRecipe : IEquatable
{
public struct Ingredient
{
///
/// The definition ID of the ingredient.
///
public int DefinitionId;
///
/// If we don't know about this item definition this might be null.
/// In which case, DefinitionId should still hold the correct id.
///
public InventoryDef Definition;
///
/// The amount of this item needed. Generally this will be 1.
///
public int Count;
internal static Ingredient FromString( string part )
{
var i = new Ingredient();
i.Count = 1;
try
{
if ( part.Contains( "x" ) )
{
var idx = part.IndexOf( 'x' );
int count = 0;
if ( int.TryParse( part.Substring( idx + 1 ), out count ) )
i.Count = count;
part = part.Substring( 0, idx );
}
i.DefinitionId = int.Parse( part );
i.Definition = SteamInventory.FindDefinition( i.DefinitionId );
}
catch ( System.Exception )
{
return i;
}
return i;
}
}
///
/// The item that this will create.
///
public InventoryDef Result;
///
/// The items, with quantity required to create this item.
///
public Ingredient[] Ingredients;
public string Source;
internal static InventoryRecipe FromString( string part, InventoryDef Result )
{
var r = new InventoryRecipe
{
Result = Result,
Source = part
};
var parts = part.Split( new[] { ',' }, StringSplitOptions.RemoveEmptyEntries );
r.Ingredients = parts.Select( x => Ingredient.FromString( x ) ).Where( x => x.DefinitionId != 0 ).ToArray();
return r;
}
internal bool ContainsIngredient( InventoryDef inventoryDef )
{
return Ingredients.Any( x => x.DefinitionId == inventoryDef.Id );
}
public static bool operator ==( InventoryRecipe a, InventoryRecipe b ) => a.GetHashCode() == b.GetHashCode();
public static bool operator !=( InventoryRecipe a, InventoryRecipe b ) => a.GetHashCode() != b.GetHashCode();
public override bool Equals( object p ) => this.Equals( (InventoryRecipe)p );
public override int GetHashCode()
{
return Source.GetHashCode();
}
public bool Equals( InventoryRecipe p ) => p.GetHashCode() == GetHashCode();
}
}