using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
///
/// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies
///
internal class SteamMatchmakingServers : SteamClientClass
{
internal static ISteamMatchmakingServers Internal => Interface as ISteamMatchmakingServers;
internal override void InitializeInterface( bool server )
{
SetInterface( server, new ISteamMatchmakingServers( server ) );
}
}
}