using System; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Facepunch.Steamworks.Data; namespace Facepunch.Steamworks { internal class ISteamMatchmakingServers : SteamInterface { internal ISteamMatchmakingServers( bool IsGameServer ) { SetupInterface( IsGameServer ); } [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmakingServers_v002", CallingConvention = Platform.CC)] internal static extern IntPtr SteamAPI_SteamMatchmakingServers_v002(); public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmakingServers_v002(); #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList", CallingConvention = Platform.CC)] private static extern HServerListRequest _RequestInternetServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); #endregion internal HServerListRequest RequestInternetServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) { var returnValue = _RequestInternetServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList", CallingConvention = Platform.CC)] private static extern HServerListRequest _RequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse ); #endregion internal HServerListRequest RequestLANServerList( AppId iApp, IntPtr pRequestServersResponse ) { var returnValue = _RequestLANServerList( Self, iApp, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList", CallingConvention = Platform.CC)] private static extern HServerListRequest _RequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); #endregion internal HServerListRequest RequestFriendsServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) { var returnValue = _RequestFriendsServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList", CallingConvention = Platform.CC)] private static extern HServerListRequest _RequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); #endregion internal HServerListRequest RequestFavoritesServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) { var returnValue = _RequestFavoritesServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList", CallingConvention = Platform.CC)] private static extern HServerListRequest _RequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); #endregion internal HServerListRequest RequestHistoryServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) { var returnValue = _RequestHistoryServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList", CallingConvention = Platform.CC)] private static extern HServerListRequest _RequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); #endregion internal HServerListRequest RequestSpectatorServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) { var returnValue = _RequestSpectatorServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest", CallingConvention = Platform.CC)] private static extern void _ReleaseRequest( IntPtr self, HServerListRequest hServerListRequest ); #endregion internal void ReleaseRequest( HServerListRequest hServerListRequest ) { _ReleaseRequest( Self, hServerListRequest ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails", CallingConvention = Platform.CC)] private static extern IntPtr _GetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer ); #endregion internal gameserveritem_t GetServerDetails( HServerListRequest hRequest, int iServer ) { var returnValue = _GetServerDetails( Self, hRequest, iServer ); return returnValue.ToType(); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)] private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest ); #endregion internal void CancelQuery( HServerListRequest hRequest ) { _CancelQuery( Self, hRequest ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery", CallingConvention = Platform.CC)] private static extern void _RefreshQuery( IntPtr self, HServerListRequest hRequest ); #endregion internal void RefreshQuery( HServerListRequest hRequest ) { _RefreshQuery( Self, hRequest ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _IsRefreshing( IntPtr self, HServerListRequest hRequest ); #endregion internal bool IsRefreshing( HServerListRequest hRequest ) { var returnValue = _IsRefreshing( Self, hRequest ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount", CallingConvention = Platform.CC)] private static extern int _GetServerCount( IntPtr self, HServerListRequest hRequest ); #endregion internal int GetServerCount( HServerListRequest hRequest ) { var returnValue = _GetServerCount( Self, hRequest ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer", CallingConvention = Platform.CC)] private static extern void _RefreshServer( IntPtr self, HServerListRequest hRequest, int iServer ); #endregion internal void RefreshServer( HServerListRequest hRequest, int iServer ) { _RefreshServer( Self, hRequest, iServer ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer", CallingConvention = Platform.CC)] private static extern HServerQuery _PingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse ); #endregion internal HServerQuery PingServer( uint unIP, ushort usPort, IntPtr pRequestServersResponse ) { var returnValue = _PingServer( Self, unIP, usPort, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails", CallingConvention = Platform.CC)] private static extern HServerQuery _PlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse ); #endregion internal HServerQuery PlayerDetails( uint unIP, ushort usPort, IntPtr pRequestServersResponse ) { var returnValue = _PlayerDetails( Self, unIP, usPort, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules", CallingConvention = Platform.CC)] private static extern HServerQuery _ServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse ); #endregion internal HServerQuery ServerRules( uint unIP, ushort usPort, IntPtr pRequestServersResponse ) { var returnValue = _ServerRules( Self, unIP, usPort, pRequestServersResponse ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery", CallingConvention = Platform.CC)] private static extern void _CancelServerQuery( IntPtr self, HServerQuery hServerQuery ); #endregion internal void CancelServerQuery( HServerQuery hServerQuery ) { _CancelServerQuery( Self, hServerQuery ); } } }