using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace Facepunch.Steamworks.Data
{
public struct Screenshot
{
internal ScreenshotHandle Value;
///
/// Tags a user as being visible in the screenshot
///
public bool TagUser( SteamId user )
{
return SteamScreenshots.Internal.TagUser( Value, user );
}
///
/// Tags a user as being visible in the screenshot
///
public bool SetLocation( string location )
{
return SteamScreenshots.Internal.SetLocation( Value, location );
}
///
/// Tags a user as being visible in the screenshot
///
public bool TagPublishedFile( PublishedFileId file )
{
return SteamScreenshots.Internal.TagPublishedFile( Value, file );
}
}
}