using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace Facepunch.Steamworks.Data { public struct GameId { // TODO - Be able to access these vars /* enum EGameIDType { k_EGameIDTypeApp = 0, k_EGameIDTypeGameMod = 1, k_EGameIDTypeShortcut = 2, k_EGameIDTypeP2P = 3, }; # ifdef VALVE_BIG_ENDIAN unsigned int m_nModID : 32; unsigned int m_nType : 8; unsigned int m_nAppID : 24; #else unsigned int m_nAppID : 24; unsigned int m_nType : 8; unsigned int m_nModID : 32; #endif */ public ulong Value; public static implicit operator GameId( ulong value ) { return new GameId { Value = value }; } public static implicit operator ulong( GameId value ) { return value.Value; } } }