using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace Facepunch.Steamworks.Data
{
///
/// Sent for games with enabled anti indulgence / duration control, for enabled users.
/// Lets the game know whether persistent rewards or XP should be granted at normal rate, half rate, or zero rate.
///
public struct DurationControl
{
internal DurationControl_t _inner;
///
/// appid generating playtime
///
public AppId Appid => _inner.Appid;
///
/// is duration control applicable to user + game combination
///
public bool Applicable => _inner.Applicable;
///
/// playtime since most recent 5 hour gap in playtime, only counting up to regulatory limit of playtime, in seconds
///
internal TimeSpan PlaytimeInLastFiveHours => TimeSpan.FromSeconds( _inner.CsecsLast5h );
///
/// playtime on current calendar day
///
internal TimeSpan PlaytimeToday => TimeSpan.FromSeconds( _inner.CsecsLast5h );
///
/// recommended progress
///
internal DurationControlProgress Progress => _inner.Progress;
}
}