using System;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
public interface IConnectionManager
{
///
/// We started connecting to this guy
///
void OnConnecting( ConnectionInfo info );
///
/// Called when the connection is fully connected and can start being communicated with
///
void OnConnected( ConnectionInfo info );
///
/// We got disconnected
///
void OnDisconnected( ConnectionInfo info );
///
/// Received a message
///
void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel );
}
}