using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Facepunch.Steamworks.Data;
namespace Facepunch.Steamworks
{
internal class ISteamInventory : SteamInterface
{
internal ISteamInventory( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInventory_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamInventory_v003();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInventory_v003();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerInventory_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerInventory_v003();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerInventory_v003();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultStatus", CallingConvention = Platform.CC)]
private static extern Result _GetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
///
/// Find out the status of an asynchronous inventory result handle.
///
internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultStatus( Self, resultHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
#endregion
///
/// Copies the contents of a result set into a flat array. The specific contents of the result set depend on which query which was used.
///
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
{
var returnValue = _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItemProperty", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
#endregion
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
{
IntPtr mempchValueBuffer = Helpers.TakeMemory();
var returnValue = _GetResultItemProperty( Self, resultHandle, unItemIndex, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultTimestamp", CallingConvention = Platform.CC)]
private static extern uint _GetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
///
/// Returns the server time at which the result was generated. Compare against the value of IClientUtils::GetServerRealTime() to determine age.
///
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
{
var returnValue = _GetResultTimestamp( Self, resultHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_CheckResultSteamID", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
#endregion
///
/// Returns true if the result belongs to the target steam ID or false if the result does not. This is important when using DeserializeResult to verify that a remote player is not pretending to have a different users inventory.
///
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
{
var returnValue = _CheckResultSteamID( Self, resultHandle, steamIDExpected );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DestroyResult", CallingConvention = Platform.CC)]
private static extern void _DestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
#endregion
///
/// Destroys a result handle and frees all associated memory.
///
internal void DestroyResult( SteamInventoryResult_t resultHandle )
{
_DestroyResult( Self, resultHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetAllItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
#endregion
///
/// Captures the entire state of the current users Steam inventory.
///
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GetAllItems( Self, ref pResultHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsByID", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
#endregion
///
/// Captures the state of a subset of the current users Steam inventory identified by an array of item instance IDs.
///
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
{
var returnValue = _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SerializeResult", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
#endregion
internal bool SerializeResult( SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize )
{
var returnValue = _SerializeResult( Self, resultHandle, pOutBuffer, ref punOutBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DeserializeResult", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
#endregion
internal bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE )
{
var returnValue = _DeserializeResult( Self, ref pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GenerateItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
#endregion
internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
var returnValue = _GenerateItems( Self, ref pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GrantPromoItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
#endregion
///
/// GrantPromoItems() checks the list of promotional items for which the user may be eligible and grants the items (one time only).
///
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _GrantPromoItems( Self, ref pResultHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItem", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _AddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
#endregion
internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef )
{
var returnValue = _AddPromoItem( Self, ref pResultHandle, itemDef );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _AddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
#endregion
internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength )
{
var returnValue = _AddPromoItems( Self, ref pResultHandle, pArrayItemDefs, unArrayLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ConsumeItem", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
#endregion
///
/// ConsumeItem() removes items from the inventory permanently.
///
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
{
var returnValue = _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ExchangeItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
#endregion
internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength )
{
var returnValue = _ExchangeItems( Self, ref pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TransferItemQuantity", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _TransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
#endregion
internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest )
{
var returnValue = _TransferItemQuantity( Self, ref pResultHandle, itemIdSource, unQuantity, itemIdDest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SendItemDropHeartbeat", CallingConvention = Platform.CC)]
private static extern void _SendItemDropHeartbeat( IntPtr self );
#endregion
///
/// Deprecated method. Playtime accounting is performed on the Steam servers.
///
internal void SendItemDropHeartbeat()
{
_SendItemDropHeartbeat( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TriggerItemDrop", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _TriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
#endregion
///
/// Playtime credit must be consumed and turned into item drops by your game.
///
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
{
var returnValue = _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TradeItems", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _TradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
#endregion
internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength )
{
var returnValue = _TradeItems( Self, ref pResultHandle, steamIDTradePartner, pArrayGive, pArrayGiveQuantity, nArrayGiveLength, pArrayGet, pArrayGetQuantity, nArrayGetLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_LoadItemDefinitions", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _LoadItemDefinitions( IntPtr self );
#endregion
///
/// LoadItemDefinitions triggers the automatic load and refresh of item definitions.
///
internal bool LoadItemDefinitions()
{
var returnValue = _LoadItemDefinitions( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionIDs", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
#endregion
internal bool GetItemDefinitionIDs( [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
{
var returnValue = _GetItemDefinitionIDs( Self, pItemDefIDs, ref punItemDefIDsArraySize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionProperty", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut );
#endregion
internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut )
{
IntPtr mempchValueBuffer = Helpers.TakeMemory();
var returnValue = _GetItemDefinitionProperty( Self, iDefinition, pchPropertyName, mempchValueBuffer, ref punValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mempchValueBuffer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
#endregion
internal CallResult RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
{
var returnValue = _RequestEligiblePromoItemDefinitionsIDs( Self, steamID );
return new CallResult( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
#endregion
internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
{
var returnValue = _GetEligiblePromoItemDefinitionIDs( Self, steamID, pItemDefIDs, ref punItemDefIDsArraySize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartPurchase", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _StartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
#endregion
internal CallResult StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{
var returnValue = _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength );
return new CallResult( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestPrices", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestPrices( IntPtr self );
#endregion
internal CallResult RequestPrices()
{
var returnValue = _RequestPrices( Self );
return new CallResult( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetNumItemsWithPrices", CallingConvention = Platform.CC)]
private static extern uint _GetNumItemsWithPrices( IntPtr self );
#endregion
internal uint GetNumItemsWithPrices()
{
var returnValue = _GetNumItemsWithPrices( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsWithPrices", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
#endregion
internal bool GetItemsWithPrices( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength )
{
var returnValue = _GetItemsWithPrices( Self, pArrayItemDefs, pCurrentPrices, pBasePrices, unArrayLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemPrice", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
#endregion
internal bool GetItemPrice( InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice )
{
var returnValue = _GetItemPrice( Self, iDefinition, ref pCurrentPrice, ref pBasePrice );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartUpdateProperties", CallingConvention = Platform.CC)]
private static extern SteamInventoryUpdateHandle_t _StartUpdateProperties( IntPtr self );
#endregion
internal SteamInventoryUpdateHandle_t StartUpdateProperties()
{
var returnValue = _StartUpdateProperties( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RemoveProperty", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName );
#endregion
internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName )
{
var returnValue = _RemoveProperty( Self, handle, nItemID, pchPropertyName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyString", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue );
#endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyValue )
{
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyBool", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
#endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
{
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, bValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyInt64", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue );
#endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, long nValue )
{
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, nValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue );
#endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchPropertyName, float flValue )
{
var returnValue = _SetProperty( Self, handle, nItemID, pchPropertyName, flValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SubmitUpdateProperties", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
#endregion
internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle )
{
var returnValue = _SubmitUpdateProperties( Self, handle, ref pResultHandle );
return returnValue;
}
}
}