using System;
using System.Collections.Generic;
namespace Facepunch.Steamworks.Data
{
///
/// Represents a RemotePlaySession from the SteamRemotePlay interface
///
public struct RemotePlaySession
{
public uint Id { get; set; }
public override string ToString() => Id.ToString();
public static implicit operator RemotePlaySession( uint value ) => new RemotePlaySession() { Id = value };
public static implicit operator uint( RemotePlaySession value ) => value.Id;
///
/// Returns true if this session was valid when created. This will stay true even
/// after disconnection - so be sure to watch SteamRemotePlay.OnSessionDisconnected
///
public bool IsValid => Id > 0;
///
/// Get the SteamID of the connected user
///
public SteamId SteamId => SteamRemotePlay.Internal.GetSessionSteamID( Id );
///
/// Get the name of the session client device
///
public string ClientName => SteamRemotePlay.Internal.GetSessionClientName( Id );
///
/// Get the name of the session client device
///
public SteamDeviceFormFactor FormFactor => SteamRemotePlay.Internal.GetSessionClientFormFactor( Id );
}
}