using System; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Facepunch.Steamworks.Data; namespace Facepunch.Steamworks { internal class ISteamMusic : SteamInterface { internal ISteamMusic( bool IsGameServer ) { SetupInterface( IsGameServer ); } [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusic_v001", CallingConvention = Platform.CC)] internal static extern IntPtr SteamAPI_SteamMusic_v001(); public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusic_v001(); #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _BIsEnabled( IntPtr self ); #endregion internal bool BIsEnabled() { var returnValue = _BIsEnabled( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying", CallingConvention = Platform.CC)] [return: MarshalAs( UnmanagedType.I1 )] private static extern bool _BIsPlaying( IntPtr self ); #endregion internal bool BIsPlaying() { var returnValue = _BIsPlaying( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus", CallingConvention = Platform.CC)] private static extern MusicStatus _GetPlaybackStatus( IntPtr self ); #endregion internal MusicStatus GetPlaybackStatus() { var returnValue = _GetPlaybackStatus( Self ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Play", CallingConvention = Platform.CC)] private static extern void _Play( IntPtr self ); #endregion internal void Play() { _Play( Self ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Pause", CallingConvention = Platform.CC)] private static extern void _Pause( IntPtr self ); #endregion internal void Pause() { _Pause( Self ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious", CallingConvention = Platform.CC)] private static extern void _PlayPrevious( IntPtr self ); #endregion internal void PlayPrevious() { _PlayPrevious( Self ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayNext", CallingConvention = Platform.CC)] private static extern void _PlayNext( IntPtr self ); #endregion internal void PlayNext() { _PlayNext( Self ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_SetVolume", CallingConvention = Platform.CC)] private static extern void _SetVolume( IntPtr self, float flVolume ); #endregion internal void SetVolume( float flVolume ) { _SetVolume( Self, flVolume ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetVolume", CallingConvention = Platform.CC)] private static extern float _GetVolume( IntPtr self ); #endregion internal float GetVolume() { var returnValue = _GetVolume( Self ); return returnValue; } } }