remove the most spammy debug logs
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@@ -77,7 +77,7 @@ namespace BoneSync.Patching
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if (CallPatchedMethods.allowPatchedMethodCall) return;
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if (__instance == null) return;
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if (PoolBlacklist.isBlacklistedPool(__instance)) return;
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MelonLogger.Msg("Patched Instantiating object in pool: " + __instance.name);
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//MelonLogger.Msg("Patched Instantiating object in pool: " + __instance.name);
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__result.onSpawnDelegate = Il2CppSystem.Delegate.Combine(__result.onSpawnDelegate, (Il2CppSystem.Action<GameObject>)((g) => { PooleePatches.OnSpawnPatchPost(__result); })).Cast<Il2CppSystem.Action<GameObject>>();
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__result.onDespawnDelegate = Il2CppSystem.Delegate.Combine(__result.onDespawnDelegate, (Il2CppSystem.Action<GameObject>)((g) => { PooleePatches.OnDespawnPatchPost(__result); })).Cast<Il2CppSystem.Action<GameObject>>();
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@@ -141,7 +141,7 @@ namespace BoneSync.Patching
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if (syncable == null) return;
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MelonLogger.Msg("Poolee.OnSpawn: " + __instance.gameObject.transform.GetPath() + " " + syncable.GetSyncId());
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//MelonLogger.Msg("Poolee.OnSpawn: " + __instance.gameObject.transform.GetPath() + " " + syncable.GetSyncId());
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}
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