Restructuring of the files
This commit is contained in:
24
Facepunch.Steamworks/Utility/Epoch.cs
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24
Facepunch.Steamworks/Utility/Epoch.cs
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@@ -0,0 +1,24 @@
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using System;
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namespace Facepunch.Steamworks
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{
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static internal class Epoch
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{
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private static readonly DateTime epoch = new DateTime( 1970, 1, 1, 0, 0, 0, DateTimeKind.Utc );
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/// <summary>
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/// Returns the current Unix Epoch
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/// </summary>
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public static int Current => (int)(DateTime.UtcNow.Subtract( epoch ).TotalSeconds);
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/// <summary>
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/// Convert an epoch to a datetime
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/// </summary>
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public static DateTime ToDateTime( decimal unixTime ) => epoch.AddSeconds( (long)unixTime );
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/// <summary>
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/// Convert a DateTime to a unix time
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/// </summary>
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public static uint FromDateTime( DateTime dt ) => (uint)(dt.Subtract( epoch ).TotalSeconds);
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}
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}
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100
Facepunch.Steamworks/Utility/Helpers.cs
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100
Facepunch.Steamworks/Utility/Helpers.cs
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@@ -0,0 +1,100 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Collections.Generic;
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namespace Facepunch.Steamworks
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{
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internal static class Helpers
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{
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public const int MemoryBufferSize = 1024 * 32;
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[ThreadStatic] private static IntPtr[] MemoryPool;
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[ThreadStatic] private static int MemoryPoolIndex;
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public static unsafe IntPtr TakeMemory()
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{
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if ( MemoryPool == null )
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{
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//
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// The pool has 4 items. This should be safe because we shouldn't really
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// ever be using more than 2 memory pools
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//
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MemoryPool = new IntPtr[4];
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for ( int i = 0; i < MemoryPool.Length; i++ )
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MemoryPool[i] = Marshal.AllocHGlobal( MemoryBufferSize );
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}
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MemoryPoolIndex++;
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if ( MemoryPoolIndex >= MemoryPool.Length )
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MemoryPoolIndex = 0;
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var take = MemoryPool[MemoryPoolIndex];
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((byte*)take)[0] = 0;
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return take;
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}
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[ThreadStatic] private static byte[][] BufferPool;
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[ThreadStatic] private static int BufferPoolIndex;
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/// <summary>
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/// Returns a buffer. This will get returned and reused later on.
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/// We shouldn't really be using this anymore.
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/// </summary>
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public static byte[] TakeBuffer( int minSize )
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{
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if ( BufferPool == null )
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{
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//
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// The pool has 4 items.
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//
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BufferPool = new byte[4][];
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for ( int i = 0; i < BufferPool.Length; i++ )
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BufferPool[i] = new byte[ 1024 * 128 ];
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}
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BufferPoolIndex++;
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if ( BufferPoolIndex >= BufferPool.Length )
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BufferPoolIndex = 0;
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if ( BufferPool[BufferPoolIndex].Length < minSize )
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{
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BufferPool[BufferPoolIndex] = new byte[minSize + 1024];
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}
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return BufferPool[BufferPoolIndex];
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}
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internal unsafe static string MemoryToString( IntPtr ptr )
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{
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var len = 0;
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for( len = 0; len < MemoryBufferSize; len++ )
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{
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if ( ((byte*)ptr)[len] == 0 )
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break;
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}
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if ( len == 0 )
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return string.Empty;
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return UTF8Encoding.UTF8.GetString( (byte*)ptr, len );
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}
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}
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internal class MonoPInvokeCallbackAttribute : Attribute
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{
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public MonoPInvokeCallbackAttribute() { }
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}
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/// <summary>
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/// Prevent unity from stripping shit we depend on
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/// https://docs.unity3d.com/Manual/ManagedCodeStripping.html
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/// </summary>
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internal class PreserveAttribute : System.Attribute { }
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}
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27
Facepunch.Steamworks/Utility/Platform.cs
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27
Facepunch.Steamworks/Utility/Platform.cs
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@@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Facepunch.Steamworks
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{
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internal static class Platform
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{
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/*#if PLATFORM_WIN32
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public const int StructPlatformPackSize = 8;
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public const string LibraryName = "steam_api";
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#elif PLATFORM_POSIX
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public const int StructPlatformPackSize = 4;
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public const string LibraryName = "libsteam_api";
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#else*/
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public const int StructPlatformPackSize = 8;
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public const string LibraryName = "steam_api64";
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//#endif
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public const CallingConvention CC = CallingConvention.Cdecl;
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public const int StructPackSize = 4;
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}
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}
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177
Facepunch.Steamworks/Utility/SourceServerQuery.cs
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177
Facepunch.Steamworks/Utility/SourceServerQuery.cs
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@@ -0,0 +1,177 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using Facepunch.Steamworks.Data;
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namespace Facepunch.Steamworks
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{
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internal static class SourceServerQuery
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{
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private static readonly byte[] A2S_SERVERQUERY_GETCHALLENGE = { 0x55, 0xFF, 0xFF, 0xFF, 0xFF };
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// private static readonly byte A2S_PLAYER = 0x55;
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private const byte A2S_RULES = 0x56;
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private static readonly Dictionary<IPEndPoint, Task<Dictionary<string, string>>> PendingQueries =
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new Dictionary<IPEndPoint, Task<Dictionary<string, string>>>();
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internal static Task<Dictionary<string, string>> GetRules( ServerInfo server )
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{
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var endpoint = new IPEndPoint(server.Address, server.QueryPort);
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lock (PendingQueries)
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{
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if (PendingQueries.TryGetValue(endpoint, out var pending))
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return pending;
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var task = GetRulesImpl( endpoint )
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.ContinueWith(t =>
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{
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lock (PendingQueries)
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{
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PendingQueries.Remove(endpoint);
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}
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return t;
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})
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.Unwrap();
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PendingQueries.Add(endpoint, task);
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return task;
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}
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}
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private static async Task<Dictionary<string, string>> GetRulesImpl( IPEndPoint endpoint )
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{
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try
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{
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using (var client = new UdpClient())
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{
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client.Client.SendTimeout = 3000;
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client.Client.ReceiveTimeout = 3000;
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client.Connect(endpoint);
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return await GetRules(client);
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}
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}
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catch (System.Exception)
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{
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//Console.Error.WriteLine( e.Message );
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return null;
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}
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}
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static async Task<Dictionary<string, string>> GetRules( UdpClient client )
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{
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var challengeBytes = await GetChallengeData( client );
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challengeBytes[0] = A2S_RULES;
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await Send( client, challengeBytes );
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var ruleData = await Receive( client );
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var rules = new Dictionary<string, string>();
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using ( var br = new BinaryReader( new MemoryStream( ruleData ) ) )
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{
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if ( br.ReadByte() != 0x45 )
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throw new Exception( "Invalid data received in response to A2S_RULES request" );
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var numRules = br.ReadUInt16();
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for ( int index = 0; index < numRules; index++ )
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{
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rules.Add( br.ReadNullTerminatedUTF8String(), br.ReadNullTerminatedUTF8String() );
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}
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}
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return rules;
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}
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static async Task<byte[]> Receive( UdpClient client )
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{
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byte[][] packets = null;
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byte packetNumber = 0, packetCount = 1;
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do
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{
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var result = await client.ReceiveAsync();
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var buffer = result.Buffer;
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using ( var br = new BinaryReader( new MemoryStream( buffer ) ) )
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{
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var header = br.ReadInt32();
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if ( header == -1 )
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{
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var unsplitdata = new byte[buffer.Length - br.BaseStream.Position];
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Buffer.BlockCopy( buffer, (int)br.BaseStream.Position, unsplitdata, 0, unsplitdata.Length );
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return unsplitdata;
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}
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else if ( header == -2 )
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{
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int requestId = br.ReadInt32();
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packetNumber = br.ReadByte();
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packetCount = br.ReadByte();
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int splitSize = br.ReadInt32();
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}
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else
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{
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throw new System.Exception( "Invalid Header" );
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}
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if ( packets == null ) packets = new byte[packetCount][];
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var data = new byte[buffer.Length - br.BaseStream.Position];
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Buffer.BlockCopy( buffer, (int)br.BaseStream.Position, data, 0, data.Length );
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packets[packetNumber] = data;
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}
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}
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while ( packets.Any( p => p == null ) );
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var combinedData = Combine( packets );
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return combinedData;
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}
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private static async Task<byte[]> GetChallengeData( UdpClient client )
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{
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await Send( client, A2S_SERVERQUERY_GETCHALLENGE );
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var challengeData = await Receive( client );
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if ( challengeData[0] != 0x41 )
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throw new Exception( "Invalid Challenge" );
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return challengeData;
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}
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static async Task Send( UdpClient client, byte[] message )
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{
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var sendBuffer = new byte[message.Length + 4];
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sendBuffer[0] = 0xFF;
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sendBuffer[1] = 0xFF;
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sendBuffer[2] = 0xFF;
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sendBuffer[3] = 0xFF;
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Buffer.BlockCopy( message, 0, sendBuffer, 4, message.Length );
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await client.SendAsync( sendBuffer, message.Length + 4 );
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}
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static byte[] Combine( byte[][] arrays )
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{
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var rv = new byte[arrays.Sum( a => a.Length )];
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int offset = 0;
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foreach ( byte[] array in arrays )
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{
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Buffer.BlockCopy( array, 0, rv, offset, array.Length );
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offset += array.Length;
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}
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return rv;
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}
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};
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}
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146
Facepunch.Steamworks/Utility/SteamInterface.cs
Normal file
146
Facepunch.Steamworks/Utility/SteamInterface.cs
Normal file
@@ -0,0 +1,146 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace Facepunch.Steamworks
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{
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internal abstract class SteamInterface
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{
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public virtual IntPtr GetUserInterfacePointer() => IntPtr.Zero;
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public virtual IntPtr GetServerInterfacePointer() => IntPtr.Zero;
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public virtual IntPtr GetGlobalInterfacePointer() => IntPtr.Zero;
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public IntPtr Self;
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public IntPtr SelfGlobal;
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public IntPtr SelfServer;
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public IntPtr SelfClient;
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public bool IsValid => Self != IntPtr.Zero;
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public bool IsServer { get; private set; }
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internal void SetupInterface( bool gameServer )
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{
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if ( Self != IntPtr.Zero )
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return;
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IsServer = gameServer;
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SelfGlobal = GetGlobalInterfacePointer();
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Self = SelfGlobal;
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if ( Self != IntPtr.Zero )
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return;
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if ( gameServer )
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{
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SelfServer = GetServerInterfacePointer();
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Self = SelfServer;
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}
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else
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{
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SelfClient = GetUserInterfacePointer();
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Self = SelfClient;
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}
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}
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internal void ShutdownInterface()
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{
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Self = IntPtr.Zero;
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}
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}
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public abstract class SteamClass
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{
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internal abstract void InitializeInterface( bool server );
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internal abstract void DestroyInterface( bool server );
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}
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public class SteamSharedClass<T> : SteamClass
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{
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internal static SteamInterface Interface => InterfaceClient ?? InterfaceServer;
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internal static SteamInterface InterfaceClient;
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internal static SteamInterface InterfaceServer;
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internal override void InitializeInterface( bool server )
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{
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|
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}
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||||
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internal virtual void SetInterface( bool server, SteamInterface iface )
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{
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if ( server )
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{
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InterfaceServer = iface;
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}
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|
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if ( !server )
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{
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InterfaceClient = iface;
|
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}
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||||
}
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|
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internal override void DestroyInterface( bool server )
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{
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if ( !server )
|
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{
|
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InterfaceClient = null;
|
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}
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||||
|
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if ( server )
|
||||
{
|
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InterfaceServer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SteamClientClass<T> : SteamClass
|
||||
{
|
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internal static SteamInterface Interface;
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|
||||
internal override void InitializeInterface( bool server )
|
||||
{
|
||||
|
||||
}
|
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|
||||
internal virtual void SetInterface( bool server, SteamInterface iface )
|
||||
{
|
||||
if ( server )
|
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throw new System.NotSupportedException();
|
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|
||||
Interface = iface;
|
||||
}
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|
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internal override void DestroyInterface( bool server )
|
||||
{
|
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Interface = null;
|
||||
}
|
||||
}
|
||||
|
||||
public class SteamServerClass<T> : SteamClass
|
||||
{
|
||||
internal static SteamInterface Interface;
|
||||
|
||||
internal override void InitializeInterface( bool server )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal virtual void SetInterface( bool server, SteamInterface iface )
|
||||
{
|
||||
if ( !server )
|
||||
throw new System.NotSupportedException();
|
||||
|
||||
Interface = iface;
|
||||
}
|
||||
|
||||
internal override void DestroyInterface( bool server )
|
||||
{
|
||||
Interface = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
70
Facepunch.Steamworks/Utility/Utf8String.cs
Normal file
70
Facepunch.Steamworks/Utility/Utf8String.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Facepunch.Steamworks
|
||||
{
|
||||
internal unsafe class Utf8StringToNative : ICustomMarshaler
|
||||
{
|
||||
public IntPtr MarshalManagedToNative(object managedObj)
|
||||
{
|
||||
if ( managedObj == null )
|
||||
return IntPtr.Zero;
|
||||
|
||||
if ( managedObj is string str )
|
||||
{
|
||||
fixed ( char* strPtr = str )
|
||||
{
|
||||
int len = Encoding.UTF8.GetByteCount( str );
|
||||
var mem = Marshal.AllocHGlobal( len + 1 );
|
||||
|
||||
var wlen = System.Text.Encoding.UTF8.GetBytes( strPtr, str.Length, (byte*)mem, len + 1 );
|
||||
|
||||
( (byte*)mem )[wlen] = 0;
|
||||
|
||||
return mem;
|
||||
}
|
||||
}
|
||||
|
||||
return IntPtr.Zero;
|
||||
}
|
||||
|
||||
public object MarshalNativeToManaged(IntPtr pNativeData) => throw new System.NotImplementedException();
|
||||
public void CleanUpNativeData(IntPtr pNativeData) => Marshal.FreeHGlobal( pNativeData );
|
||||
public void CleanUpManagedData(object managedObj) => throw new System.NotImplementedException();
|
||||
public int GetNativeDataSize() => -1;
|
||||
|
||||
[Preserve]
|
||||
public static ICustomMarshaler GetInstance(string cookie) => new Utf8StringToNative();
|
||||
}
|
||||
|
||||
internal struct Utf8StringPointer
|
||||
{
|
||||
#pragma warning disable 649
|
||||
internal IntPtr ptr;
|
||||
#pragma warning restore 649
|
||||
|
||||
public unsafe static implicit operator string( Utf8StringPointer p )
|
||||
{
|
||||
if ( p.ptr == IntPtr.Zero )
|
||||
return null;
|
||||
|
||||
var bytes = (byte*)p.ptr;
|
||||
|
||||
var dataLen = 0;
|
||||
while ( dataLen < 1024 * 1024 * 64 )
|
||||
{
|
||||
if ( bytes[dataLen] == 0 )
|
||||
break;
|
||||
|
||||
dataLen++;
|
||||
}
|
||||
|
||||
return Encoding.UTF8.GetString( bytes, dataLen );
|
||||
}
|
||||
}
|
||||
}
|
||||
118
Facepunch.Steamworks/Utility/Utility.cs
Normal file
118
Facepunch.Steamworks/Utility/Utility.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace Facepunch.Steamworks
|
||||
{
|
||||
public static partial class Utility
|
||||
{
|
||||
static internal T ToType<T>( this IntPtr ptr )
|
||||
{
|
||||
if ( ptr == IntPtr.Zero )
|
||||
return default;
|
||||
|
||||
return (T)Marshal.PtrToStructure( ptr, typeof( T ) );
|
||||
}
|
||||
|
||||
static internal object ToType( this IntPtr ptr, System.Type t )
|
||||
{
|
||||
if ( ptr == IntPtr.Zero )
|
||||
return default;
|
||||
|
||||
return Marshal.PtrToStructure( ptr, t );
|
||||
}
|
||||
|
||||
static internal uint Swap( uint x )
|
||||
{
|
||||
return ((x & 0x000000ff) << 24) +
|
||||
((x & 0x0000ff00) << 8) +
|
||||
((x & 0x00ff0000) >> 8) +
|
||||
((x & 0xff000000) >> 24);
|
||||
}
|
||||
|
||||
static public uint IpToInt32( this IPAddress ipAddress )
|
||||
{
|
||||
return Swap( (uint) ipAddress.Address );
|
||||
}
|
||||
|
||||
static public IPAddress Int32ToIp( uint ipAddress )
|
||||
{
|
||||
return new IPAddress( Swap( ipAddress ) );
|
||||
}
|
||||
|
||||
public static string FormatPrice(string currency, double price)
|
||||
{
|
||||
var decimaled = price.ToString("0.00");
|
||||
|
||||
switch (currency)
|
||||
{
|
||||
case "AED": return $"{decimaled}د.إ";
|
||||
case "ARS": return $"${decimaled} ARS";
|
||||
case "AUD": return $"A${decimaled}";
|
||||
case "BRL": return $"R${decimaled}";
|
||||
case "CAD": return $"C${decimaled}";
|
||||
case "CHF": return $"Fr. {decimaled}";
|
||||
case "CLP": return $"${decimaled} CLP";
|
||||
case "CNY": return $"{decimaled}元";
|
||||
case "COP": return $"COL$ {decimaled}";
|
||||
case "CRC": return $"₡{decimaled}";
|
||||
case "EUR": return $"€{decimaled}";
|
||||
case "SEK": return $"{decimaled}kr";
|
||||
case "GBP": return $"£{decimaled}";
|
||||
case "HKD": return $"HK${decimaled}";
|
||||
case "ILS": return $"₪{decimaled}";
|
||||
case "IDR": return $"Rp{decimaled}";
|
||||
case "INR": return $"₹{decimaled}";
|
||||
case "JPY": return $"¥{decimaled}";
|
||||
case "KRW": return $"₩{decimaled}";
|
||||
case "KWD": return $"KD {decimaled}";
|
||||
case "KZT": return $"{decimaled}₸";
|
||||
case "MXN": return $"Mex${decimaled}";
|
||||
case "MYR": return $"RM {decimaled}";
|
||||
case "NOK": return $"{decimaled} kr";
|
||||
case "NZD": return $"${decimaled} NZD";
|
||||
case "PEN": return $"S/. {decimaled}";
|
||||
case "PHP": return $"₱{decimaled}";
|
||||
case "PLN": return $"{decimaled}zł";
|
||||
case "QAR": return $"QR {decimaled}";
|
||||
case "RUB": return $"{decimaled}₽";
|
||||
case "SAR": return $"SR {decimaled}";
|
||||
case "SGD": return $"S${decimaled}";
|
||||
case "THB": return $"฿{decimaled}";
|
||||
case "TRY": return $"₺{decimaled}";
|
||||
case "TWD": return $"NT$ {decimaled}";
|
||||
case "UAH": return $"₴{decimaled}";
|
||||
case "USD": return $"${decimaled}";
|
||||
case "UYU": return $"$U {decimaled}"; // yes the U goes after $
|
||||
case "VND": return $"₫{decimaled}";
|
||||
case "ZAR": return $"R {decimaled}";
|
||||
|
||||
// TODO - check all of them https://partner.steamgames.com/doc/store/pricing/currencies
|
||||
|
||||
default: return $"{decimaled} {currency}";
|
||||
}
|
||||
}
|
||||
|
||||
static readonly byte[] readBuffer = new byte[1024 * 8];
|
||||
|
||||
public static string ReadNullTerminatedUTF8String( this BinaryReader br )
|
||||
{
|
||||
lock ( readBuffer )
|
||||
{
|
||||
byte chr;
|
||||
int i = 0;
|
||||
while ( (chr = br.ReadByte()) != 0 && i < readBuffer.Length )
|
||||
{
|
||||
readBuffer[i] = chr;
|
||||
i++;
|
||||
}
|
||||
|
||||
return Encoding.UTF8.GetString( readBuffer, 0, i );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user