Restructuring of the files
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226
Facepunch.Steamworks/Generated/SteamStructs.cs
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226
Facepunch.Steamworks/Generated/SteamStructs.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Linq;
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using Facepunch.Steamworks.Data;
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using System.Threading.Tasks;
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namespace Facepunch.Steamworks.Data
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{
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
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internal struct FriendGameInfo_t
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{
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internal GameId GameID; // m_gameID CGameID
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internal uint GameIP; // m_unGameIP uint32
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internal ushort GamePort; // m_usGamePort uint16
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internal ushort QueryPort; // m_usQueryPort uint16
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internal ulong SteamIDLobby; // m_steamIDLobby CSteamID
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct FriendSessionStateInfo_t
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{
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internal uint IOnlineSessionInstances; // m_uiOnlineSessionInstances uint32
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internal byte IPublishedToFriendsSessionInstance; // m_uiPublishedToFriendsSessionInstance uint8
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal partial struct servernetadr_t
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{
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internal ushort ConnectionPort; // m_usConnectionPort uint16
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internal ushort QueryPort; // m_usQueryPort uint16
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internal uint IP; // m_unIP uint32
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
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internal partial struct gameserveritem_t
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{
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internal servernetadr_t NetAdr; // m_NetAdr servernetadr_t
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internal int Ping; // m_nPing int
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[MarshalAs(UnmanagedType.I1)]
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internal bool HadSuccessfulResponse; // m_bHadSuccessfulResponse bool
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[MarshalAs(UnmanagedType.I1)]
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internal bool DoNotRefresh; // m_bDoNotRefresh bool
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internal string GameDirUTF8() => System.Text.Encoding.UTF8.GetString( GameDir, 0, System.Array.IndexOf<byte>( GameDir, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] // byte[] m_szGameDir
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internal byte[] GameDir; // m_szGameDir char [32]
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internal string MapUTF8() => System.Text.Encoding.UTF8.GetString( Map, 0, System.Array.IndexOf<byte>( Map, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] // byte[] m_szMap
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internal byte[] Map; // m_szMap char [32]
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internal string GameDescriptionUTF8() => System.Text.Encoding.UTF8.GetString( GameDescription, 0, System.Array.IndexOf<byte>( GameDescription, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] // byte[] m_szGameDescription
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internal byte[] GameDescription; // m_szGameDescription char [64]
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internal uint AppID; // m_nAppID uint32
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internal int Players; // m_nPlayers int
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internal int MaxPlayers; // m_nMaxPlayers int
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internal int BotPlayers; // m_nBotPlayers int
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[MarshalAs(UnmanagedType.I1)]
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internal bool Password; // m_bPassword bool
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[MarshalAs(UnmanagedType.I1)]
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internal bool Secure; // m_bSecure bool
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internal uint TimeLastPlayed; // m_ulTimeLastPlayed uint32
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internal int ServerVersion; // m_nServerVersion int
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internal string ServerNameUTF8() => System.Text.Encoding.UTF8.GetString( ServerName, 0, System.Array.IndexOf<byte>( ServerName, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] // byte[] m_szServerName
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internal byte[] ServerName; // m_szServerName char [64]
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internal string GameTagsUTF8() => System.Text.Encoding.UTF8.GetString( GameTags, 0, System.Array.IndexOf<byte>( GameTags, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)] // byte[] m_szGameTags
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internal byte[] GameTags; // m_szGameTags char [128]
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internal ulong SteamID; // m_steamID CSteamID
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamPartyBeaconLocation_t
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{
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internal SteamPartyBeaconLocationType Type; // m_eType ESteamPartyBeaconLocationType
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internal ulong LocationID; // m_ulLocationID uint64
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamParamStringArray_t
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{
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internal IntPtr Strings; // m_ppStrings const char **
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internal int NumStrings; // m_nNumStrings int32
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct LeaderboardEntry_t
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{
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internal ulong SteamIDUser; // m_steamIDUser CSteamID
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internal int GlobalRank; // m_nGlobalRank int32
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internal int Score; // m_nScore int32
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internal int CDetails; // m_cDetails int32
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internal ulong UGC; // m_hUGC UGCHandle_t
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct P2PSessionState_t
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{
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internal byte ConnectionActive; // m_bConnectionActive uint8
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internal byte Connecting; // m_bConnecting uint8
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internal byte P2PSessionError; // m_eP2PSessionError uint8
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internal byte UsingRelay; // m_bUsingRelay uint8
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internal int BytesQueuedForSend; // m_nBytesQueuedForSend int32
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internal int PacketsQueuedForSend; // m_nPacketsQueuedForSend int32
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internal uint RemoteIP; // m_nRemoteIP uint32
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internal ushort RemotePort; // m_nRemotePort uint16
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamUGCDetails_t
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{
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internal PublishedFileId PublishedFileId; // m_nPublishedFileId PublishedFileId_t
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internal Result Result; // m_eResult EResult
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internal WorkshopFileType FileType; // m_eFileType EWorkshopFileType
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internal AppId CreatorAppID; // m_nCreatorAppID AppId_t
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internal AppId ConsumerAppID; // m_nConsumerAppID AppId_t
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internal string TitleUTF8() => System.Text.Encoding.UTF8.GetString( Title, 0, System.Array.IndexOf<byte>( Title, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 129)] // byte[] m_rgchTitle
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internal byte[] Title; // m_rgchTitle char [129]
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internal string DescriptionUTF8() => System.Text.Encoding.UTF8.GetString( Description, 0, System.Array.IndexOf<byte>( Description, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8000)] // byte[] m_rgchDescription
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internal byte[] Description; // m_rgchDescription char [8000]
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internal ulong SteamIDOwner; // m_ulSteamIDOwner uint64
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internal uint TimeCreated; // m_rtimeCreated uint32
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internal uint TimeUpdated; // m_rtimeUpdated uint32
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internal uint TimeAddedToUserList; // m_rtimeAddedToUserList uint32
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internal RemoteStoragePublishedFileVisibility Visibility; // m_eVisibility ERemoteStoragePublishedFileVisibility
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[MarshalAs(UnmanagedType.I1)]
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internal bool Banned; // m_bBanned bool
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[MarshalAs(UnmanagedType.I1)]
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internal bool AcceptedForUse; // m_bAcceptedForUse bool
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[MarshalAs(UnmanagedType.I1)]
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internal bool TagsTruncated; // m_bTagsTruncated bool
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internal string TagsUTF8() => System.Text.Encoding.UTF8.GetString( Tags, 0, System.Array.IndexOf<byte>( Tags, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1025)] // byte[] m_rgchTags
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internal byte[] Tags; // m_rgchTags char [1025]
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internal ulong File; // m_hFile UGCHandle_t
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internal ulong PreviewFile; // m_hPreviewFile UGCHandle_t
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internal string PchFileNameUTF8() => System.Text.Encoding.UTF8.GetString( PchFileName, 0, System.Array.IndexOf<byte>( PchFileName, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 260)] // byte[] m_pchFileName
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internal byte[] PchFileName; // m_pchFileName char [260]
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internal int FileSize; // m_nFileSize int32
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internal int PreviewFileSize; // m_nPreviewFileSize int32
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internal string URLUTF8() => System.Text.Encoding.UTF8.GetString( URL, 0, System.Array.IndexOf<byte>( URL, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)] // byte[] m_rgchURL
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internal byte[] URL; // m_rgchURL char [256]
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internal uint VotesUp; // m_unVotesUp uint32
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internal uint VotesDown; // m_unVotesDown uint32
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internal float Score; // m_flScore float
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internal uint NumChildren; // m_unNumChildren uint32
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamItemDetails_t
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{
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internal InventoryItemId ItemId; // m_itemId SteamItemInstanceID_t
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internal InventoryDefId Definition; // m_iDefinition SteamItemDef_t
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internal ushort Quantity; // m_unQuantity uint16
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internal ushort Flags; // m_unFlags uint16
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamTVRegion_t
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{
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internal uint UnMinX; // unMinX uint32
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internal uint UnMinY; // unMinY uint32
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internal uint UnMaxX; // unMaxX uint32
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internal uint UnMaxY; // unMaxY uint32
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamNetworkingQuickConnectionStatus
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{
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internal ConnectionState State; // m_eState ESteamNetworkingConnectionState
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internal int Ping; // m_nPing int
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internal float ConnectionQualityLocal; // m_flConnectionQualityLocal float
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internal float ConnectionQualityRemote; // m_flConnectionQualityRemote float
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internal float OutPacketsPerSec; // m_flOutPacketsPerSec float
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internal float OutBytesPerSec; // m_flOutBytesPerSec float
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internal float InPacketsPerSec; // m_flInPacketsPerSec float
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internal float InBytesPerSec; // m_flInBytesPerSec float
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internal int SendRateBytesPerSecond; // m_nSendRateBytesPerSecond int
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internal int CbPendingUnreliable; // m_cbPendingUnreliable int
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internal int CbPendingReliable; // m_cbPendingReliable int
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internal int CbSentUnackedReliable; // m_cbSentUnackedReliable int
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internal long EcQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16, ArraySubType = UnmanagedType.U4)]
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internal uint[] Reserved; // reserved uint32 [16]
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal partial struct SteamDatagramHostedAddress
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{
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internal int CbSize; // m_cbSize int
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internal string DataUTF8() => System.Text.Encoding.UTF8.GetString( Data, 0, System.Array.IndexOf<byte>( Data, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)] // byte[] m_data
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internal byte[] Data; // m_data char [128]
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamDatagramGameCoordinatorServerLogin
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{
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internal NetIdentity Dentity; // m_identity SteamNetworkingIdentity
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internal SteamDatagramHostedAddress Outing; // m_routing SteamDatagramHostedAddress
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internal AppId AppID; // m_nAppID AppId_t
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internal uint Time; // m_rtime RTime32
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internal int CbAppData; // m_cbAppData int
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internal string AppDataUTF8() => System.Text.Encoding.UTF8.GetString( AppData, 0, System.Array.IndexOf<byte>( AppData, 0 ) );
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2048)] // byte[] m_appData
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internal byte[] AppData; // m_appData char [2048]
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}
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}
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